Awesome! City building part is perfect (only dialog sounds are boring ^^) but castle could have been better (controls, level design and rendering wise).
It's comforting to know you can always rely on drunken soldiers, heart throwing skills, wealthy spiders and cucumber strength. Very nice entry, tons of fun ! Bravo :)
The best entry I have played so far, addictive gameplay which kept me playing way longer than other ones I have played. The ludum dare entry I have spent the most time playing :D Also Incredible graphics. Really aced it :)
Very well done in only 48 hours. At first, I found it a little bit frustrating that you only get one, but I enjoyed playing for quite a long time. Congrats.
Nice gameplay! Really catchy! Nice implementation of the "You only get one". At the end I believe I was overleveled after one hour of playing lol. There was not much to do at the end because there was no way of spending some resources. A suggestion is a little bit more rewarding victory screen :P
Anything that even remotely reminds me of Actraiser is automatically awesome. I played this sucker for a loooong time and ended up slaying the end boss like a champ.
Awesome use of theme and great, innovative mash-up of limted resources, timing, platforming, combat, upgrades... just so much going on.
Awesome game, it kept me playing for about an hour! The amount of content is really surprising for a LD game! The graphics are nice, and I like the game mechanics built around the theme, the idea of collecting resources to finish the levels of the castle was quite clever... Well balanced, you're always busy with collecting something or trying to finish a level of the castle. Good job, I had fun playing it! :D
A very addictive game. The graphics and the audio are okay. Really enjoyed playing this. The platforming part feels not that good (jumping over gaps can get annoying and the enemies are hard to predict... it is mostly a run towards them and hoping you got enough health). This is sad, because the strategical part is very, very fun to play!
Really really good game ! Excellent take on the theme
First I did not really understand how to play it, I clicked everywhere and finally, the house was the key.
It would be great to be able to speed up dialogs with SPACE, because it's often boring to get your mouse to the top to speed up dialogs.
IA is quite dumb, but with all the work you put in this game, I can easily understand. For example, I force the boss to go to the floor level so I could easily beat him in a face to face.
I had a small bug, when you clear a level, if there are monster's missile remaining, they will "freeze" and the door won't show up, I had to kill myself.
I really like the two modes of fighting and town building. It reminds me of Act Raiser. The art and animation is very charming, and the premise is very cute, one of my favorites so far!
Great entry! I'm amazed you managed to get ALL THAT done in such a short amount of time! Good job! Was candybox an inspiration? It reminds me a bit of that but with graphics. I liked the town building more than the jumpy princess bit, but then I'm not a massive fan of platformers generally. Anyway, good job well done! :)
Thanks to all the comments so far. I had a lot of fun making it and I'm glad you're having fun playing it as well :) I'm currently thinking about making a more HUGE version of it later next year.
Probably the best game I played so far. I love the graphics and the gameplay is just awesome. Only too things to criticize if I had too: Music would make this even better and it got a tiny bit tedious towards the end. Great job!
Got a little boring after a while, and I found castle level 4 significantly harder than level 5 (due solely to the platforming elements). Game looked great though, I liked how you used the theme.
Pretty good, the only problem I had is with the platforming sections. The jump over the lava in stage 3 was pretty difficult, even with the shoes. The Fire+ powerup seemed to make my attacks worse, since it lowered my firing frequency.
And the girl has to do all the housework as usual -.- Great game and amazingly complex for a 48h jam! The little princess-platformer levels spice things up very nice. What else to say? Boooze ? :D
Nice game about managing a village with only one resource of each kind... this made me keep clicking madly at times, trying to keep up with all the resources I had and stuff I had to do. XD
The very best theme entry so far, I think! Actually amazing how, if you keep everything going, you can get just one of something to grow into something :)
this is really an awesome game, great work! i love the limitation of only being able to hold one item and how the game reveals itself as you play. this would be an awesome mobile game
This is probably the entry I spent most time on. Excellent gameplay, VERY addictive! You should definitely make a game out of it ;) The platforms were a bit annoying though. Small gameplay tip: when the player falls, allow the jump action for a few frames after the beginning of the fall. It gives much more control on jumps and removes the unpleasant feeling you have in your game: you miss lots of jumps because you pressed UP key 1 frame too late.
Comments74
Great job!
Otherwise, good work! :D
Nice touch with the princess character.
It was fun defeating the evil.
City building part is perfect (only dialog sounds are boring ^^) but castle could have been better (controls, level design and rendering wise).
Very nice entry, tons of fun ! Bravo :)
I'm using Windows 8.1, with up-to-date Firefox, an up-to-date install of the Flash player...
*and an up-todate install...
I should go to sleep
Awesome use of theme and great, innovative mash-up of limted resources, timing, platforming, combat, upgrades... just so much going on.
Outstanding entry!
First I did not really understand how to play it, I clicked everywhere and finally, the house was the key.
It would be great to be able to speed up dialogs with SPACE, because it's often boring to get your mouse to the top to speed up dialogs.
IA is quite dumb, but with all the work you put in this game, I can easily understand. For example, I force the boss to go to the floor level so I could easily beat him in a face to face.
I had a small bug, when you clear a level, if there are monster's missile remaining, they will "freeze" and the door won't show up, I had to kill myself.
The talking got annoying though.
Great job!
P.S. Art is dramatically improved over other entries.
It's addictive and enjoyable, I like it :D
The platforms were a bit annoying though. Small gameplay tip: when the player falls, allow the jump action for a few frames after the beginning of the fall. It gives much more control on jumps and removes the unpleasant feeling you have in your game: you miss lots of jumps because you pressed UP key 1 frame too late.