My dev time was a mess, couldn't keep me active 100% of the time because of family activities, but I was able to finish something and I`m happy about it.
Is a simple generic top-down arcade pseudo-space shooter that you have only one bullet. You have to catch it up to be able to shoot it again.
Controls: WASD + Mouse + LMB
Hope next time I can dev 48hs straight and be more active here in the community.
I'm surprised this game isn't getting enough attention. Really awesome mechanic! There are other games with the 1-ammo constraint, but this is one of the best ones.
This seems very nicely put together. I like the bullet bouncing and the feels of the controls. You did a good job with responsiveness and feedback; the sounds are nicely punchy and the screen shake is a good touch. Interesting enemies too.
This is hard. At first I didn't realize I could move so when the squares came out I felt like I was getting executed. The impact of the shots against you and the enemies is very satisfying. Your interpretation of the theme seems more natural unlike many games including my own where the theme has been tagged onto an established idea. Good show.
Hahaha man, this is awesome! Wish I had this idea ;) It's such a simple concept, yet very innovative and well executed. Very good to play too. You managed to provide great feedback for everything, with sound effects and screen shake. It's probably the best "you only got one shot" game I've played, congratulations! :D
The visual feedback on the action is spot on! playing this on a vibration-enabled controller must be awesome. The AI is pretty effective. The difficulty curve could ramp up a bit more slower since the small area gets pretty crazy in 20 secs flat. Most importantly, it is pretty fun!
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I missed a score screen at the end.
I've save this link ))