Roboto

by velinje
Overall★★★★★★★★★★2.92
Fun★★★★★★★★★★2.81
Innovation★★★★★★★★★★2.59
Theme★★★★★★★★★★2.38
Graphics★★★★★★★★★★3.35
Audio★★★★★★★★★★3.07
Humor★★★★★★★★★★2.45
Mood★★★★★★★★★★2.35
Coolness★★★★★★★★★★54%
Unity Browser Plugin Required*

Music by Deceased Superior Technician

Arrow keys to move!

Tell us your score if you comment! :o)

HIGHSCORE

1. TeamRoboto 2800

2. UltraRat 1025

3. Diptoman 500

4. -

5. -

screenshot

Comments9

blasmena17 Dec 2013, 00:03
I had fun! Should be a little easier though xd
Keith Evans17 Dec 2013, 19:27
Good job! I scored almost all my points on the second form. Felt pretty screwed once I was in the final form but I think that was the point. :)
Those 30 Ninjas17 Dec 2013, 19:35
I like how the controls change as you get hit.
TeamRobotoauthor17 Dec 2013, 20:07
@blasmena :) Goodie! Yes we tried to make it somewhat balanced. But there were a lot of factors to take in consideration. So we ended up with "hard to play" rather than "to easy". XD

@Keith Thanks, we had great fun making it! And yup that was the point thou you may get lucky with a blue gem spawning beside you. He he
Snail_Man18 Dec 2013, 18:33
Nice! I really liked the changing gameplay style, and it was quite fun. The field of view was a tad small though, so it felt a bit unfair when I was blindsided by an asteroid. Still, a lot of fun.
JimmyDelaney1919 Dec 2013, 03:11
I really liked the graphics! Different controls for the different stages was pretty interesting.
sfdnetwork21 Dec 2013, 00:00
The graphics are amazing. The controls were a little fiddly though. Still, good concept.
Diptoman
Diptoman24 Dec 2013, 08:10
Whoa, that was cool, different controls for each form. Had a lot of fun playing, but highest was only 500 something- It was difficult to adjust among the controls changing :S
The background gave a nice sense of speed, though a litle misleading about the position.
UltraRat
UltraRat30 Dec 2013, 23:49
I got 1025. I like how you have different damage states for the ship rather than just displaying a number of lives.

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