Rogue Rush

Overall★★★★★★★★★★3.54
Fun★★★★★★★★★★3.52
Innovation★★★★★★★★★★2.44
Theme★★★★★★★★★★3.64
Graphics★★★★★★★★★★3.80
Audio★★★★★★★★★★2.13
Humor★★★★★★★★★★2.17
Mood★★★★★★★★★★3.08
Coolness★★★★★★★★★★52%
So, here is our entry for the Ludum Dare Jam.

We are 3 first year game design student and this is our very first game! Quite an achievement with our huge lack of programming skill...

It was crazy hard: we saw too big, and took our time on the first day and a half. Eventually, we did a time-limited rogue like with some fast action :D

We'll take some sleep now and work on a linux port asap.
Till then, Windows build, OSX Build

Comments15

pvp16 Dec 2013, 14:14
I really liked it! Played with xbox360 pad much fun (would like a full game :p).
grifdail16 Dec 2013, 18:41
Realy impresive ! You made that in only 48H ? This is absolutly awesome ! I love it ! You said the difficulty was hard but I dont think it is because you can run away of the monster realy easily. It's one of the best game I've try today. Congratulation !
mrjordan16 Dec 2013, 21:03
Wish I had a gamepad here at work to play with... :)

Nice work for the short amount of time! I did find myself missing a soundtrack, but my Demon Hunter playing in the background took care of that.
blasmena16 Dec 2013, 23:36
right up my alley!
psychomonster
psychomonster17 Dec 2013, 22:02
I love roguelike games... build a roguelike game too this ld48 :D Would be nice if you would take a look at my game. Thank you. Your game is clever designed, like the time idea... cool controls. Are you planing to polish this game after the jam?
schizokoa
schizokoaauthor18 Dec 2013, 23:38
From the complete team:
So, thanks for the comment guys, it means the world to us that people we don't know played our little game! Thanks, thanks, thanks!

From the coder alone:
Sadly, the code is just holding as it is thanks to some magical duct tape, adding more would be suicidal.
I might do some code refactoring during the Christmas break though, to expend a bit on the concept.

Psychomonster: We (or at least I) will play Epic Last Bottle Of Milk as soon as possible (as soon school closes).
JaymeeMak
JaymeeMak19 Dec 2013, 07:29
Wow, for a 48-hour jam, you guys sure packed a lot of stuff in there. Good job getting it all working! A nice little roguelike.
Senevri
Senevri21 Dec 2013, 07:17
Well, that was tons of fun. I liked the item-swapping mechanic. Played with kbd, so alt was something of a problem as alt+arrow opens the window menu.
schizokoa
schizokoaauthor21 Dec 2013, 17:24
yep, the default keyboard input sucks (the lead was OSx and we only tested the windows version with a dualshock 4), you can use q and e as an alternative input solution for alt and control.
foumart29 Dec 2013, 13:51
Very good performance achieved for "huge lack of programming skill" :)
Harsay4 Jan 2014, 12:32
I feel that the game needs more polished graphics in game than in menu. Otherwise is is a nice entry!
LukuluK4 Jan 2014, 17:05
Even if it's not innovative, I liked the realization. It's really fun to play with a gamepad !
stefan4 Jan 2014, 20:20
This game looks very polished. All the graphics, levels and the many enemies and items are well done. Only audio could be better ;) One more thing: I can't attack enemies that stand on the same tile as I do which should be possible, shouldn't it?
huhwhozat4 Jan 2014, 22:27
Not being able to see the controls more than once is a big problem. Dodging is incredibly difficult due to the grid-based movement, as is attacking. I can see a lot of work went into this but it I found it neither challenging nor very attention grabbing unfortunately. I feel bad for being so harsh. I do think there is potential here.
Blinked5 Jan 2014, 22:34
Excellent job! Very impressive graphically, the UI in particular looks very nice, nice and smooth controls. The only real complaint I have is the lack of audio and music, the only sound as far as I can tell is the pickup sound. Otherwise though, very good game.

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