I had no idea what I was doing, even after fiddling with it for a bit I couldn't figure out what was happening, some tutorial explaining what is what would be nice, just the description on the page isn't helpful enough :)
The swoosh feel of moving fast was good. I felt a little confused as to what I was supposed to be doing, even after reading instructions; meaning graphics and sound feedback could have been a bit more clear. Now except the bar to the left going down (which also could have had a cooler presentation, a katana gradually wearing down maybe) I didn't really have a "feeling" of doing something right or wrong.
I think the idea was cool though, but presentation could have been way better.
It's surprisingly hard to get 5 in a row, but once you get the hang of the game becomes interesting. Could have used a bit more juice (some slashing effects, fading trails of the player when he dashes), but overall you did a nice job.
Fun concept. Gets difficult quickly when I kept accidentally running into the bullets when on top of the enemies and dying really quickly. Presentation is really good with nice graphics. Gameplay was easy to understand, very easy to get into. Maybe some obstacles or walls to block the players path would make the next version a bit more interesting or walls the bounce the player off them on a different direction. Good game overall very enjoyable.
Comments11
I think the idea was cool though, but presentation could have been way better.