- Information - Play the bugfixed version. (on low fps you jump higher on both versions - fixing it today)
!!! READ IT PLEASE. SOME PEOPLE DON'T UNDERSTAND CONDITIONS TO COMPLETE THE LEVEL !!!
You only get one ablility
- Controls - F1 - change display mode Arrows - movement Space - ability button Enter - suicide (even if you are in godmode) ESC - quit game
- About -
You have to complete the level with - Time equal or shorter than given once - All potatoes collected once - Every ability possible to use once (you have to guess which are possible!)
Available abilites: - Jump and Double Jump - Low Gravity - GodMode (gives you immortality) - Fly Push (allows you to bounce in air horizontally)
Spikes can kill you!
Have fun!
FAQ: Q: What does seinou mean? A: It means ability in Japanese
Q: How many levels? A: 3
- Known bugs - - Sometimes player jumps too high. - On FPS lower than 60 collisions are getting crazy. - On lower FPS you jump higher (weird mistake in code, fixing tommorow)
Very nice game. After some tries I found out how to beat the levels. Love how you give us only one ability to use, but you need to use more abilities to beat the level. Very nice.
Visually speaking, the potato is a bit out of place but the atari-like visuals and sounds fit the mechanics very well. I found the concept of finding as many different solutions as possible for the same level innovative. It feels the ability to jump may share too much in common with double jump.
Nice and original game, and excellent use of the theme!. Double jump is little indeterministic, sometimes the second jump is very short, and other times extremely long (one time i get stucked into the roof)
Wow. This was great! I really loved the concept and the visuals. Thinking about which abilities might make the level possible was really, really interesting to me.
The idea is really cool, but the game is hard! I got to level 2 and beat it with lowgravity and godmode, but failed to do it with doublejump.
Double jump seemed to be buggy, even in the bugfixed version - many times I would get the sound for the second jump while jumping for the 1st time, and couldn't jump the 2nd.
An interesting platformer, some of the abilities are a bit poorly used and the endingcondition is a bit overly complicated. Also slow gravity was much slower to complete levels with than the other mechanics since it made you fall slower and a mistake in slow gravity cost quite a bit of time.
I like the way you used the theme, and your level design works so well with the different abilities to make the same level feel interesting. Great job!
Amazing, the game is awesome!! :) I really like the idea. Btw it could be cool if you didn't give the player the ability to see the level so he would have to explore the level and get an idea how to play it that way! :)
I love the idea. The white on colored background works really well. Didn't beat it, took a while to figure out that you don't have to beat it with ALL abilities just all possible abilities. Also got frustrated with falling through walls in windowed mode.
Comments23
Double jump seemed to be buggy, even in the bugfixed version - many times I would get the sound for the second jump while jumping for the 1st time, and couldn't jump the 2nd.
The "troll block" was confusing :)
I like, that you can choose your ability and have multiple goals, that need to be done, before the level is won!
Great work!