
Ludum Dare #28compo
soulmate
Try to save your soulmate ! You never ever found it, but hey who knows what life can get to you...
If you cant click and run jar file:
There is also http://www.sylvain-grialou.name/ld28syl.zip containing an exe made with launch4j if jar does not launch and http://www.sylvain-grialou.name/ld28syl-JRE-included.zip if you dont have Java runtime installed at all.
Possible html5 version, but it's not ready yet.
If you cant click and run jar file:
There is also http://www.sylvain-grialou.name/ld28syl.zip containing an exe made with launch4j if jar does not launch and http://www.sylvain-grialou.name/ld28syl-JRE-included.zip if you dont have Java runtime installed at all.
Possible html5 version, but it's not ready yet.
Comments16

Bogden16 Dec 2013, 04:29
A bit on the short side. I like that you went into all aspects of development though, from graphics to sound. Would be cool to see more mechanics.

ehtd16 Dec 2013, 05:02
Nice and happy hearts. At first thought the spikes where candies, lol.

Parasyte16 Dec 2013, 05:07
Control seems a bit "floaty". I think if you cranked up the friction a bit, it would feel a little more solid in that aspect. I really dig the happy mood, though.

tklovert16 Dec 2013, 05:07
I was not expecting the candy corn to hurt me :(. Also I don't like sliding in platformers.
However, as others have said, you did a lot of different aspects with this game and it came out a lot better as a result.
However, as others have said, you did a lot of different aspects with this game and it came out a lot better as a result.

Piat16 Dec 2013, 05:21
A great start. Pity you didn't get in some sort of final boss. But tighten up the controls and there is the start of a solid platformer.
kbake16 Dec 2013, 05:57
Cute way to implement the theme! The very first thing I did was run into what I thought was candy corn and got hurt (I liked the invincibility mode on that), so that was a bit misleading. I really liked the shaking effect the screen did when I was low on health.
ParaPup16 Dec 2013, 21:01
I like how you used the theme there :D

joserodolfofreitas18 Dec 2013, 13:30
I like the way you gave emotional meaning to the theme.
Should I have earned a weapon?
Should I have earned a weapon?

lucasncv18 Dec 2013, 14:47
A bit too short and yet pretty complete. Well done.
Cake&Code18 Dec 2013, 16:56
As others have said, the floaty controls were a bit unexpected since platformers usually have more tight controls. But unlike the others, I think it would be more interesting if you found a way to make the sliding part of the game. Since this is a heart it would be funny if it rolled to a stop when on the ground.
Also, the screen shaking when on the last bit of health (while very interesting visually) is just adding insult to injury. Kicking people when they're down only works if you've set up the mood to have it be expected.
Also, the screen shaking when on the last bit of health (while very interesting visually) is just adding insult to injury. Kicking people when they're down only works if you've set up the mood to have it be expected.
Halfire18 Dec 2013, 18:17
Nice Platformer! Needed a little bit more length to it though.
rincewind_cz18 Dec 2013, 23:22
Well, that was short.. But I think cotrols feel allright ;-)
OnlySlightly27 Dec 2013, 22:51
Great job!
JavadocMD2 Jan 2014, 17:43
I liked the "earthquake" effect. Perhaps if it were less severe it would feel less like "kicking you when you're down" and more just adding to the tension.

Jeremias5 Jan 2014, 13:46
Congratulations for making a game in 48 hours!
Also the "web" link seems to be broken, but the download worked just fine.