Wow this is EXTREMELY COOL. Like this : http://www.youtube.com/watch?v=JP_GrmYVF6c These graphics are weirdly reminiscent of CGA. The city looks awesome. Things I don't like : the music loop, the fade-to-white effect. Like the person above I found some bottles but I never seem to find the magic one!
Wow, this game is really trippy; it's quite disorienting, but that's where the challenge stems from. I found the mix of hand-drawn, brightly-colored art with strange visual distortions to be rather interesting, though the gameplay could have been made a little more complex and thematic.
Awesome style, would recommed everybody right-click and play this fullscreen. Do you know about Unity's LockCursor function? Basically just lets you hide the cursor and keep it within the game, would be nice if the cursor didn't keep showing up and interrupting your visuals. I tried and tried but could not find that secret bottle.
i was super awesome haha! i love so much the music and the art i can't even say enough... this MUST be a big game with a really big city and all this cats in the near future... please!
Very very awesome artwork giving a really good atmosphere. Not being a druggy, I can only imagine what your inspiration might have been :)
I think I saw a few clipping backface culling bugs, but it could also have been whatever was in those bottles I so desperately needed that caused a bit of blindness perhaps.
I spent a while trying to work out just how big the town was.
This is one of the few LD entries I've seen so far that you can imagine becoming a modern RPG that'd be popular with teenagers.
Artstyle and camera effects were really refreshing. If they had been any less absurd the controls would have felt very funky with that jump (especially if you bounced upwards while jumping). But now it was just fine like it was. I found a bunch of flasks but no one super special and thus I quit. In other words, the game lacked progression after a while, or indications that I was progressing. Also you actually had arrow-keys bound as well, which is more left-hand-friendly. But no alternative jump button close by. All in all a really nice experience though!
Graphics are gorgeous! Great job! 1GAM game detected. :P Got 4958 score, but still didn't find the secret bottle. Do I have to pick up around 9001 bottles to get the secret one, or is it here from the beginning and bottles are just a way to get time? Gravity is too low, it take a considerable amount of time to land. And I'd like some kind of progress bar for time left instead of numbers. And one-way walls were too weird. Are they even intended? The game became repetitive after some time. If you are going to develop it further, I'd like to see a bigger town and bottles those form some path to the secret bottle across the town.
Great style. Nice and moody :) Is there a special 'secret' bottle somewhere among the many 'normal' bottles I picked up? ... or did I find the 'only one' bottle about twelve times over and the game just loops every time?
I simply love the visual style. It would be great to see a more complete game done in a similarly surreal yet coherent style.
At one point, for whatever reason my jump launched me way above the city, and I eventually floated down on the very limits of the box the city is located in. That was beyond trippy.
I think I only found one bottle and the whole thing of just sweeping out the little box for more bottles got kind of tiresome-- esp. because the "white out" thing meant I only could see what I was doing for like 20 seconds out of every 40... (what's the point of dying anyhow if you just respawn at the point you started?)
I think it would be really cool to see a larger game based on this one! I found myself wishing this were an adventure game, or something, I wanted to explore behind the doors and in the buildings and talk to the cats.
J
jerombd26 Dec 2013, 13:00
Nice atmosphere thanks to the weird music and crazy visual fx!
What a mind-bender! Nice work on the visuals and weirdo movement controls, it all felt very alien. Out of my way, catlady, can't you see I'm thirsty and the lightningarrow is pointing right through you!?
Awesome game, loved the visuals! The music was enjoyable even after it looped dozens of times. I'm assuming there's no end because I got to 10k and the gameplay didn't seem to change. I wouldn't mind a gradual difficulty ramp after a certain point. Also mad props for incorporating 1GAM's themes as well ;). Great job!
Comments56
Like this : http://www.youtube.com/watch?v=JP_GrmYVF6c
These graphics are weirdly reminiscent of CGA. The city looks awesome.
Things I don't like : the music loop, the fade-to-white effect.
Like the person above I found some bottles but I never seem to find the magic one!
Need more adventures with thoses human kitten
and make it great to play!;)
@Zemmi: I forgot about Unity's LockCursor function, sorry i simply run of time ;D
I think I saw a few clipping backface culling bugs, but it could also have been whatever was in those bottles I so desperately needed that caused a bit of blindness perhaps.
I spent a while trying to work out just how big the town was.
This is one of the few LD entries I've seen so far that you can imagine becoming a modern RPG that'd be popular with teenagers.
It'd be fun to explore, but the (seemingly unnecessary) time limit hinders that.
I adore your world design.
Never saw something like this, it's interesting and experimental. Good
*insert cat picture here*
Awesome Visuals :)
Good job you've done with it!
I will try to create a linux port/version of superfrozenkittengetsonlyonesecretbottleforyou game...
Got 4958 score, but still didn't find the secret bottle. Do I have to pick up around 9001 bottles to get the secret one, or is it here from the beginning and bottles are just a way to get time?
Gravity is too low, it take a considerable amount of time to land. And I'd like some kind of progress bar for time left instead of numbers. And one-way walls were too weird. Are they even intended?
The game became repetitive after some time. If you are going to develop it further, I'd like to see a bigger town and bottles those form some path to the secret bottle across the town.
At one point, for whatever reason my jump launched me way above the city, and I eventually floated down on the very limits of the box the city is located in. That was beyond trippy.
Chcialbym cpac to co Ty ;) Tak trzymac! :D
I think I only found one bottle and the whole thing of just sweeping out the little box for more bottles got kind of tiresome-- esp. because the "white out" thing meant I only could see what I was doing for like 20 seconds out of every 40... (what's the point of dying anyhow if you just respawn at the point you started?)
I think it would be really cool to see a larger game based on this one! I found myself wishing this were an adventure game, or something, I wanted to explore behind the doors and in the buildings and talk to the cats.
Amazing graphics! Very psychedelic!