
That one tiny Island
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Note: I wanted to submit for the compo, but real life got in the way and I only got 8 hours to work on my first idea. So I scrapped it and made this in just ~24 hours. Its currently buggy and unbalanced but hopefully the main idea will come across.
About:-
You only have one Island with limited space. In order to monetize the island you have to build apartments. But due to the tiny space available, you're gonna have to stack em, block by block and hope they don't fall. The citizens of the island would of course need their basic needs. For this you must build farms and electric plants. The islanders have been known to be quite...violent so be sure to keep them happy, or face the consequences.
Win:-
At one point, the Island will fail to support the massive population so you're bound to fail. But don't worry, in order to win all you need to do is make sure the money you earned is more than the money you spent.
How to last longer:
Since this game is unbalanced at the moment you should mainly focus on building and upgrading food sources. BEWARE: only upgrade once cause I didn't finish the upgrading features so upgrading again would just be a waste of money. The recommended starting build order: Apartment -> apartment -> apartment -> apartment-> food -> Electricity(optional) -> food -> research lab -> upgrade food -> food and apartments till the game ends
Controls:
Mouse : To position, left click to spawn,right click to destroy (you only get $50 bavk), mouse wheel or <E> and <Q> to go up and down the selection
Shift : to open upgrades menu (needs research lab)
More info:
Apartment = provides 20 residences, costs $200, needs 60 electricity;
Farm (Tier 1)= provides 1000 food, costs $100
Windmill (Tier 2)= provides 4000 food, only takes up 2 units of space, costs $20
Hydro power (Tier 1) = provides 300 electricity, costs $400
Generator station (Tier 2) = provides 500 electricity, costs $400
Research facility = Enables research. The more of these you have the faster the research done. costs $500
Good luck, have fun!
Ps. If you're wearing headphones, tune it down or you'll regret it ;)
Credits:
crunch = http://www.freesound.org/people/hazure/sounds/23702/
crunch2 = http://www.freesound.org/people/NHumphrey/sounds/204415/
game song = http://www.free-background-music.com/2013/01/04/the-latest-gadget/
explosion = http://www.freesound.org/people/harpoyume/sounds/86026/
star background = http://opengameart.org/content/space-background-1
city background= http://opengameart.org/content/city-background-repetitive-2
lose song = https://soundcloud.com/abstraction/sets/ludum-dare-28
About:-
You only have one Island with limited space. In order to monetize the island you have to build apartments. But due to the tiny space available, you're gonna have to stack em, block by block and hope they don't fall. The citizens of the island would of course need their basic needs. For this you must build farms and electric plants. The islanders have been known to be quite...violent so be sure to keep them happy, or face the consequences.
Win:-
At one point, the Island will fail to support the massive population so you're bound to fail. But don't worry, in order to win all you need to do is make sure the money you earned is more than the money you spent.
How to last longer:
Since this game is unbalanced at the moment you should mainly focus on building and upgrading food sources. BEWARE: only upgrade once cause I didn't finish the upgrading features so upgrading again would just be a waste of money. The recommended starting build order: Apartment -> apartment -> apartment -> apartment-> food -> Electricity(optional) -> food -> research lab -> upgrade food -> food and apartments till the game ends
Controls:
Mouse : To position, left click to spawn,right click to destroy (you only get $50 bavk), mouse wheel or <E> and <Q> to go up and down the selection
Shift : to open upgrades menu (needs research lab)
More info:
Apartment = provides 20 residences, costs $200, needs 60 electricity;
Farm (Tier 1)= provides 1000 food, costs $100
Windmill (Tier 2)= provides 4000 food, only takes up 2 units of space, costs $20
Hydro power (Tier 1) = provides 300 electricity, costs $400
Generator station (Tier 2) = provides 500 electricity, costs $400
Research facility = Enables research. The more of these you have the faster the research done. costs $500
Good luck, have fun!
Ps. If you're wearing headphones, tune it down or you'll regret it ;)
Credits:
crunch = http://www.freesound.org/people/hazure/sounds/23702/
crunch2 = http://www.freesound.org/people/NHumphrey/sounds/204415/
game song = http://www.free-background-music.com/2013/01/04/the-latest-gadget/
explosion = http://www.freesound.org/people/harpoyume/sounds/86026/
star background = http://opengameart.org/content/space-background-1
city background= http://opengameart.org/content/city-background-repetitive-2
lose song = https://soundcloud.com/abstraction/sets/ludum-dare-28