Poor kitty :( Nice game I love the graphics, but I think that the attack must be assigned to a different button instead. It will be an awesome mobile game :D
Starts up with a black screen. Any way you could give me a version with a full-screen toggle? If this was made in GM then it's probably the same issue I've had with other GM games. Starting in full-screen doesn't work for me for some odd reason.
NEVERMIND! Got it to work. Had to update some drivers.
The art is great but the double tap control scheme creates a weird issue. It would be much more intuitive and seamless if you could just hold in a direction and press an 'attack' button. That way I could jump to the right, up+attack to kill a jetdog, then left+attack twice to zip to the left side of the screen and kill the other jetdog, drop down the right+attack twice to kill the dog on the left and the right. The way it is now, you lose vertical positioning when you have to double tap, so your dash attacks from one side to the other don't always line up and in a game where every second counts, you miss the target.
I'd love to see the controls refined because the game has the potential to be really quick, challenging, and exciting... and your pixel art is friggin' awesome!
i really dig the art. the sound was ear piercing. i thought the flying enemies could have spawned a tile lower so you don't have to jump and hit them. some other commentors were having issues with the double tap attack, but i think the underlying issue is where they spawned that made them frustrating to kill. not bad overall. keep it up!
Collision seemed kinda hit or miss--sometimes I'd hit the jetpack dogs, sometimes I'd pass through them. Movement also felt too slow when running.
It seemed a little odd that the scientist is better suited to dog-wrasslin' than, say, better enclosing the cat-room. I'd like to see the ability to place and repair defenses and distractions like walls, turrets, squeaky toys, mailmen, pathogens, etc.
Really amazing graphics. Controls are also quite solid, but I feel like there was supposed to be a double jump feature? I can't figure out how to stop the jetpack dogs.
Comments37
Mad props for pumping out so much good pixelart/animation in such short time :^)
Updated with Mac port!
Nice game I love the graphics, but I think that the attack must be assigned to a different button instead.
It will be an awesome mobile game :D
The art is great but the double tap control scheme creates a weird issue. It would be much more intuitive and seamless if you could just hold in a direction and press an 'attack' button. That way I could jump to the right, up+attack to kill a jetdog, then left+attack twice to zip to the left side of the screen and kill the other jetdog, drop down the right+attack twice to kill the dog on the left and the right. The way it is now, you lose vertical positioning when you have to double tap, so your dash attacks from one side to the other don't always line up and in a game where every second counts, you miss the target.
I'd love to see the controls refined because the game has the potential to be really quick, challenging, and exciting... and your pixel art is friggin' awesome!
Good entry!
Quick and simple, good job!
It seemed a little odd that the scientist is better suited to dog-wrasslin' than, say, better enclosing the cat-room. I'd like to see the ability to place and repair defenses and distractions like walls, turrets, squeaky toys, mailmen, pathogens, etc.
Very stylish art, though.
Good gameplay too!
Solid and funny entry. Is it possible to rescue the kitty after a certain amount of waves anyway?