
The Bombay Intervention
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Travel back in time and avert disaster.
Click to freeze 3 timers to the same number and country and complete one stage of the mission, changing history.
Your mission has 4 stages.
You have 2 minutes!
Be cautious... you only get one time machine.
>> START <<
ARTISTRY
=======
The Bombay Intervention is a collaboration between Jason Mize and mildmojo.
Jason Mize (music, sfx, title card, writing, design):
- http://jasonmize.com
mildmojo (code, design):
- @mildmojo
- http://www.ludumdare.com/compo/author/mildmojo/
- https://github.com/mildmojo
PREMISE
=======
Work your way through a spotted history on missions to clean up the worst of the (fictional) disasters. Your view of the past is through an event wall that shows you when events will occur during your trip. These could be as mundane as a bus driver heading to work or as important as a major election; you only know that patterns in the wall lead to catastrophes. Prune enough contributing events and the crisis will collapse without causal support.
MUSIC
=====
The game features a dynamic soundtrack. Jason wrote and recorded three original pieces of music, each of which has four parts (see his writeup in the postmortem). When you begin a mission, you only hear a single part. The other parts are selected at random and added to the soundscape when you complete a stage by making a match. We weren't sure it would work, but it's really exciting to hear in action.
POSTMORTEM
=========
For more words on the game's genesis, successes, and hardships, take a look at our postmortem post:
http://www.ludumdare.com/compo/2013/12/19/postmortem-the-bombay-intervention/
Thanks so much for checking us out! We'd never worked together before this project, and we had a lot of fun with it. We love hearing your feedback! Please comment!
Travel back in time and avert disaster.
Click to freeze 3 timers to the same number and country and complete one stage of the mission, changing history.
Your mission has 4 stages.
You have 2 minutes!
Be cautious... you only get one time machine.
>> START <<
ARTISTRY
=======
The Bombay Intervention is a collaboration between Jason Mize and mildmojo.
Jason Mize (music, sfx, title card, writing, design):
- http://jasonmize.com
mildmojo (code, design):
- @mildmojo
- http://www.ludumdare.com/compo/author/mildmojo/
- https://github.com/mildmojo
PREMISE
=======
Work your way through a spotted history on missions to clean up the worst of the (fictional) disasters. Your view of the past is through an event wall that shows you when events will occur during your trip. These could be as mundane as a bus driver heading to work or as important as a major election; you only know that patterns in the wall lead to catastrophes. Prune enough contributing events and the crisis will collapse without causal support.
MUSIC
=====
The game features a dynamic soundtrack. Jason wrote and recorded three original pieces of music, each of which has four parts (see his writeup in the postmortem). When you begin a mission, you only hear a single part. The other parts are selected at random and added to the soundscape when you complete a stage by making a match. We weren't sure it would work, but it's really exciting to hear in action.
POSTMORTEM
=========
For more words on the game's genesis, successes, and hardships, take a look at our postmortem post:
http://www.ludumdare.com/compo/2013/12/19/postmortem-the-bombay-intervention/
Thanks so much for checking us out! We'd never worked together before this project, and we had a lot of fun with it. We love hearing your feedback! Please comment!