Hi everyone! The Demise of Sol's Demise is my third ludum dare entry, but my first one for the compo. Apparently I'm much better at non-programming related subjects than I feared.
Anyways, TDSD (shortened name) is set in a universe where a robotic race called the Beep-Boops decides to rebel against the tyranny of the Blargh-Blargh empire. (Looking back, I think dominion would be a better name then empire. Aw well.) The Blargh-Blarghs don't take this well, and lets just say that there is only one Beep-Boop ship left, with only one missile. You are that missile. Will you destroy the enemy flagship, or will you be overwhelmed by the bullets, asteroids, and/or narrow corridors? Good luck!
I felt like my eyes were trying to cross while I played. I dunno if it's the framerate or the speed of the background or what. And then I kinda sucked at the game, which I don't think is related to the problem I had with the graphics. xD
I tried your game already yesterday when you posted the link on IRC. I see you implemented the color fading on the engine exhaust I suggested to you :-)
I still like the gameplay and art style, but after playing it again on my smaller resolution notebook, I found a minor problem: The game tries to open a window with a fixed (but too large) resolution, so that the edges are invisible to me. You might want to make it configurable.
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Music is pretty though!
I still like the gameplay and art style, but after playing it again on my smaller resolution notebook, I found a minor problem: The game tries to open a window with a fixed (but too large) resolution, so that the edges are invisible to me. You might want to make it configurable.