
The Last Bullet
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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YOU ONLY HAVE ONE bullet left! But not to worry. As a super spy you're a qualified field surgeon and plucking the precious bullet from the guts of the fallen death-pinch-robots shouldn't be a problem. But don't get cocky. Too many robots can overwhelm you and reloading that bad boy can feel like an eternity. You might as well just toss it in a pinch. Not as effective, but f*ck it! There will be no pinchy business today!
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First LudumDare and first time making a game for one of us!
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What went right:
-Creating a mechanic that fit the theme.
-Fun idea that lead to a few laughs.
-Working with a great graphic designer.
________________
What went wrong:
-Pretty much EVERYTHING! xD
-Only working on Sunday and Monday night just before the deadline.
-86% of time just wrestling with bugs and problems from trying to use 2D for the first time in a workflow that doesn't support it yet and ending up making a mess of 2D with 3D stuff.
-Still more bugs in the submission than in Starship Troopers.
-No actual programmers on the team.
-No time left to make it feel good, fun or fair!
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CREDITS:
Ricardo Toureiro Dias
Hugo Carrapatoso Silva
________________
First LudumDare and first time making a game for one of us!
________________
What went right:
-Creating a mechanic that fit the theme.
-Fun idea that lead to a few laughs.
-Working with a great graphic designer.
________________
What went wrong:
-Pretty much EVERYTHING! xD
-Only working on Sunday and Monday night just before the deadline.
-86% of time just wrestling with bugs and problems from trying to use 2D for the first time in a workflow that doesn't support it yet and ending up making a mess of 2D with 3D stuff.
-Still more bugs in the submission than in Starship Troopers.
-No actual programmers on the team.
-No time left to make it feel good, fun or fair!
________________
CREDITS:
Ricardo Toureiro Dias
Hugo Carrapatoso Silva