The Lone Tower

The Lone Tower

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.66
coolness: 0.96
fun: 3.60
graphics: 2.51
humor: 2.36
innovation: 3.57
mood: 2.76
overall: 3.43
theme: 3.57
EDIT: I've uploaded a windows version for those who can't run flash version. However, there are some sounds that doesn't play and I don't know why, sorry.

Here we go, my second ludum dare :)

I wasn't mean to participate due to a lack of time. But I'm glad to be there !

I'm happy with what I've done, it took me so much time to find core mechanics with this game concept ! I spent almost 10 consecutive hours on balancing monster's. So I hope you will find it hard, but also that everyone will have enough time to have fun before loosing :D

So here we go with the game itself, it is a kind of tower defense. The main difference is that You Only Get One tower. Don't feel so bad ! You will be able to move it everywehere as it follows your mouse :)

The goal of this game, like any TD is to defeat monsters before they reach your base, here, the right side of the map. Be carefull, you will only get one life !

Killing a monster will reward you some score points and money. Money is used to make some upgrade whereas score points allows you to level up and increase your range.

There is 3 kind of upgrade

* Firerate: Fire more often at ennemies. Upgraded with Q

* Power: Damage deal to enemies. Upgraded with W

* Target: How much ennemies you can shoot at once. Upgraded with E

I spent a lot of time trying to make a decent music, it sounds good but very repetitive, mute it with M if you want to get rid of this.

Music was made with LMMS.

Sounds were made with sfxr.

Arts were made with PyxelEdit.

Code was made with Haxe and HaxeFlixel.

If you are going to compile it, instead of using the standard HaxeFlixel library, please download the one given in links.

Don't forget to enjoy the game, and every comments are welcomed :)

Future:

* Lengthen the music loop

* Better tower placement when mouse is on road

* Rework the UI
Found a bug?
Tell us on Discord