Well, it's supposed to be an interactive story with funny dialogues, but it's rather, how to put it, unfinished. The controls are WASD, Shift and E. You can also press nothing - it also counts as an answer!
Haha, well, I wasn't expecting it to be an actual one. Haha. The dialog system was a bit weird, the first time I played the game I got to the one and hadn't said anything - and in the hallway walking up I felt like I didn't have enough time to respond (I was walking and by the time I had finished reading he was like, oh so you are going to pretend like nothing happened ..). I crashed trying to turn the sound down in the middle (that walking sound drove me nuts.)
On the second play through I realized you were supposed to press and hold, I feel like that could have been made a little clearer. I didn't realize you could run until my third play through which made the first two really, really tedious and slow. I explored everything in the second play through before jumping off, I guess that's the unfinished part :P On the third I just wanted to make sure there wasn't something else to do in the security room, and so I just stayed in there and tried to hit another button ... well.. bad idea, haha.
On my first play through I couldn't get dialog to work at all, even after reader john_conder9's comment. I never would have understand dialog at all without that comment.
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On the second play through I realized you were supposed to press and hold, I feel like that could have been made a little clearer. I didn't realize you could run until my third play through which made the first two really, really tedious and slow. I explored everything in the second play through before jumping off, I guess that's the unfinished part :P On the third I just wanted to make sure there wasn't something else to do in the security room, and so I just stayed in there and tried to hit another button ... well.. bad idea, haha.
Cool attempt though, a lot of potential for sure!
On my first play through I couldn't get dialog to work at all, even after reader john_conder9's comment. I never would have understand dialog at all without that comment.
It gets high points in humor.