The One Fork Restaurant

The One Fork Restaurant

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.64
coolness: 0.73
fun: 3.51
graphics: 3.24
humor: 3.44
innovation: 3.49
mood: 3.06
overall: 3.47
theme: 4.33
This game takes place in a restaurant where many customers are coming to eat, but unfortunately the restaurant has only one fork. So the customers have to share this fork in order to eat their meals, but they aren't really patient...

You move the fork from one customer to another by clicking on them. The patience of each customer (represented by the gauge below them) slowly decreases when they are waiting for the fork. Each customer must eat his whole bowl before running out of patience. Therefore, you are strongly encouraged to swap the fork before each customer finishes his meal, if you want them to stay in your restaurant.

You'll get points each time a customer complete his meal. You are allowed five "unhappy leaving customers" before encountering the game over screen.

Aim for the high-score!

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Art, code and sfx done by me.

Game created with Flash CS3, without any particular coding framework (old school flash-users, unite!).

Graphics (all vector-based) drawn directly in Flash IDE.

Sounds created with AS3sfxr.

I hope you'll enjoy it!

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Update 12/26/2013 - Android version released!

As it was suggested by some of you, you can now play the game on Android! The game is a self-signed APK, so you'll need to allow "untrusted sources" on your terminal to install it.

Also, it is made with AIR, so there is two version available:

- A "normal version", that will work everywhere, a 9Mo download.

- A "light version", that requires you to have Adobe AIR already installed on your Android terminal, but it's only a 200ko download.

N.B.: The Android version of the game is still in "beta" stage, for now you have to quit it manually (use the application manager to "kill" it after quitting, else it will still run in background) [UPDATE: bug fixed with the post-compo release (see below)]

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Update 01/07/2014 - Post-Compo version released!

I've just released An improved post-compo version of the game. It now features music, will save the highscore, you can pause the game, and a lot of polishing has been done.

Also, the Android version now work flawlessly, it will pause itself automatically whenever it loses focus, or quit itself if you switch to another app.

I also want to thank you all for your wonderful ratings and very helpful comments! (and I'm very happy to have reached the top 5 in theme category, I couldn't except that from a first participation!)
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