Every one have only one life and there are many choices. So I create this game, simple UI based game.
I cut some planed features ( family, special event) and narrative choice feedback because out of energy and poor English written skill. The music is from Rheyne ( https://soundcloud.com/rheyne/rheyne-ambient-jam-3 ).
Thank you guys for providing such good suggestions, see you next LD and I'll make a more interesting game :-)
Interesting idea, although it quickly just turned into clicking buttons. I liked the music, it added a nice mood. The game felt solid, except for a few typos and such. Nice work.
The background music adds much to the mood, really well-chosen, I like it. However, the whole process is a bit repetitive, maybe adding some random event will make the gameplay more dramatic.
That was an interesting game, but maybe a bit too ambitious for Ludum dare? The problem of these simulations is that they are heavily dependent on the interface and the balancing of the options.
One thing I would do to remedy this a bit more easily is to make the game MUCH shorter - So the player can try to explore different directions more easily.
Also having the attributes available as numbers, instead of energy bars, maybe would attract more engagement from the player - as it is now it is a bit hard to get engaged.
Good attempt and a good idea, but it was a bit boring to play, (you probably had loads more stuff you wanted to put in). It's like a really trimmed down version of Kudos, a game which I've enjoyed a lot in the past. Good job and getting it finished! :)
Comments19
Unfortunately, the Unity web plugin does not work yet on unix, but the downloadable version does :-)
I'll come again later. Cheers!
Nice work.
That was an interesting game, but maybe a bit too ambitious for Ludum dare? The problem of these simulations is that they are heavily dependent on the interface and the balancing of the options.
One thing I would do to remedy this a bit more easily is to make the game MUCH shorter - So the player can try to explore different directions more easily.
Also having the attributes available as numbers, instead of energy bars, maybe would attract more engagement from the player - as it is now it is a bit hard to get engaged.
Thanks for the game, and see you next LD!