The Voyage

by hoqjed
Overall★★★★★★★★★★3.27
Fun★★★★★★★★★★2.93
Innovation★★★★★★★★★★3.36
Theme★★★★★★★★★★2.65
Graphics★★★★★★★★★★3.38
Audio★★★★★★★★★★3.04
Humor★★★★★★★★★★2.26
Mood★★★★★★★★★★3.48
Coolness★★★★★★★★★★52%
Created By Dylan Gallardo and Farhan Qureshi.

The opportunity is rare, a space launch has been funded.
You've only got one voyage to explore and collect information about distant planets.
What will you find?

We wanted to get across this idea of humanity and how what you find out "there" would reflect something about yourself, even though it's alien.

We are aware the game ends abruptly. We ran out of time and couldn't make the ending we were thinking of and put something in the last 15 minutes.

Created from scratch for Ludum Dare 28.

Controls:
Left-Click - slow boost
Right-Click - fast boost
Scroll Wheel- Zoom in/out

*NOTE*: MAC and LINUX versions untested.

*We've also run into a potential bug for the Windows version of the game. If the game seems "jerky" or like it's running at double speed please use the Web link instead.

Comments19

hoqjed
hoqjedauthor17 Dec 2013, 03:13
*Please note* We've run into a potential bug for the Windows version of the game. If the game seems "jerky" or like it's running at double speed please use the Web link instead.

-Dylan
WiseGAMER
WiseGAMER17 Dec 2013, 13:22
Nice mechanics and the music makes a very good mood. I liked the idea :)
Jacques_le_lezard17 Dec 2013, 19:28
Nice work =)
HeyChinaski
HeyChinaski17 Dec 2013, 23:44
Nice atmosphere. The comments on the planets were really cool.
Tex Killer17 Dec 2013, 23:56
Star Trek! :D Good job.
Nelien
Nelien18 Dec 2013, 00:31
Aaw, I really like the concept of this! Too bad it ended a bit abruptly. I wish there was some sort of narrative that connected some planets together, maybe you find a way to penetrate the "impenetrable" orb? All in all, great atmosphere and I really wish I could play more!
Lyje
Lyje18 Dec 2013, 00:34
Cool mechanic. Love the description on the hallucinogen planet!
hoqjed
hoqjedauthor18 Dec 2013, 00:38
Thanks for the comments so far guys! Much appreciated.

Specific responses to:

Tex Killer - Yes very Star Trek Inspired

Nelien - Thanks, the ending was very very rushed. It's admittedly pretty tacked on. Very good idea about connecting the narratives, that could have been interesting.

-Dylan Gallardo
ChronusZ
ChronusZ18 Dec 2013, 01:54
This is quite an interesting concept, and the orbital physics seem very well done. I seem to not be alone in my confusion over the end, though :P
TaleLore18 Dec 2013, 03:05
Pretty confusing but decent exploration.
ryangatts18 Dec 2013, 03:07
Very enjoyable, scanning the larger planets is quite hard :) Also, I love what happens when you run out of energy! Very mood-setting!
hamster_mk_418 Dec 2013, 03:20
Due to the speed limit I wasted a lot of fuel trying to get close enough to scan the big planets. I couldn't successfully establish close orbit on anything but the small starting planet
hamster_mk_418 Dec 2013, 03:36
I forgot to mention in the last post that I really enjoy the orbital mechanics.
Bcadren18 Dec 2013, 04:13
Your Kepler gravity felt a little weak and inaccurate to me. Only feeling strong when trying to achieve escape velocity after landing. Simple
rigidbody.AddForce(target.transform.position - transform.position);
Should have felt a bit smoother than it was in this game. (I've used that code before). Strong point is the graphics.
EvilObjective18 Dec 2013, 15:21
Great job. I love the atmosphere and the descriptions of the civilizations on each planet.
Jezzamon
Jezzamon7 Jan 2014, 01:50
Interesting game, I couldn't manage to beat it though :C

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