This is a story about a brave Wizard, who went on a dangerous quest to get a Double Hat (everybody knows that Double Hats are overpowered!). On a journey he has to defeat lots of dangerous creatures and even God himself...
Gameplay is simple, and it could definitely do with a life meter of some sort, but it's fun and has a very pleasing art style and story. Needs a door sprite, walking into a wall didn't make much sense. AI is basic, but it works, perhaps consider using RAIN pathfinding. Next time make sure to give the text a black outline so we can see it over most of the game.
I like that I couldn't just rush through it, because I would bump into an enemy. So I had to steadily move forward, which was nice. Gameplaywise it could be a bit more versatile in my opinion. The double hat was cool ;)
O
ObsidianSkin16 Dec 2013, 21:20
I liked it. It was pretty difficult, but the idea of a Double Hat was to alluring to just pass up.
Wow I really enjoyed this!!! I very much enjoyed the controls, and for how simple they are they were pretty unique. It was surprisingly difficult too.
I had to use the downloadable version because in the web version I could only move Left? Chrome - OSX 10.8.5 I reloaded a few times, but that doesn't make much sense given it's unity and it worked in the standalone. In any case nice job!
Nice, runs smoothly and is about Wizards and their Hats so that's worth extra. ;D I wish I was better at it so I could make it to the boss -- maybe I'll give it another shot sometime.
The explosions are pretty, though the fireball noise began to wear its welcome thin after about 500 shots =P
My only other suggestions are: being able to shoot diagonally, and being able to zoom out a little bit more (since when I died it was usually from things emerging from the top of the screen before I had time to react...but maybe that's how it's supposed to be and I am just a slow, old man).
@zconnelly13 : thanks man, glad you liked it! No idea what went wrong with web version, nobody else reported that problem... good thing I uploaded downloadable version also :)
@Berzee & smash ball : sory about the sound, it is definitely a thing I am least proud of... will make sure it's better next time.
@ Berzee : Yeah, you have to be fast... zooming would be a nice addition but it would make the game a lot easier and that might take away some fun... hope you make it to the boss, he is also quite fun to beat ;)
@ broepi : Tnx! To defeat the boss you just have to hit him enough times without dying.
Very nice take on the theme. The sound effect is too annoying to spam the attack button (which may be a good thing). It is hard to see things that appear on the top of the screen.
This game was pretty good, but the enemies were a little overpowered, I found. I got annoyed when I died about 6 times, especially when the respawn page didn't work, but I still played until the end.
Also the sound effects were really loud! Ah!
The graphics were kinda cute I guess. I don't know if the realistic looking explosion really fit with the rest of it though. It would've looked better if the explosion was bigger for the larger enemies.
I liked the way the magic spells came out of the actual point on your staff until I realised it left me with a massive weakness against enemies attacking from below.
Comments26
@ LastResortGames: Thank you! I was aware of that bug but I thought I fixed it... I guess I thought wrong... :/
@ Udell Games: Thanks bro! All of your comments are on very solid ground. I would fix this things if I had more time for sure. :)
Gameplaywise it could be a bit more versatile in my opinion.
The double hat was cool ;)
I had to use the downloadable version because in the web version I could only move Left? Chrome - OSX 10.8.5 I reloaded a few times, but that doesn't make much sense given it's unity and it worked in the standalone. In any case nice job!
The explosions are pretty, though the fireball noise began to wear its welcome thin after about 500 shots =P
My only other suggestions are: being able to shoot diagonally, and being able to zoom out a little bit more (since when I died it was usually from things emerging from the top of the screen before I had time to react...but maybe that's how it's supposed to be and I am just a slow, old man).
@Berzee & smash ball : sory about the sound, it is definitely a thing I am least proud of... will make sure it's better next time.
@ Berzee : Yeah, you have to be fast... zooming would be a nice addition but it would make the game a lot easier and that might take away some fun... hope you make it to the boss, he is also quite fun to beat ;)
@ broepi : Tnx! To defeat the boss you just have to hit him enough times without dying.
@ Hypnohustla : heh, thanks man! :D
However it would be nice if one would not die with one hit.
Good little game you got here, would've preferred some health though.
Also the sound effects were really loud! Ah!
The graphics were kinda cute I guess. I don't know if the realistic looking explosion really fit with the rest of it though. It would've looked better if the explosion was bigger for the larger enemies.
I liked the way the magic spells came out of the actual point on your staff until I realised it left me with a massive weakness against enemies attacking from below.
Good interpretation of the theme!