There's only one St. Nick, and he has to deal with the entire workshop at the North Pole. Help him manage his elves, gather wood for toys, workout to improve his abilities, and deliver gift in his flying sleigh!
Enjoy managing Santa's shop, and make sure no child ever get only one toy again!
Post your score and how many gifts you delivered in the comments.
This was fun, I liked the time management aspects of it. Funny take on the theme as well, love the title! I enjoyed it all the way through, didn't feel too repetitive or boring to me, awesome job!
It's an okay game, but the fact that it was made in GameMaker makes me not like it. It's a cool concept but the AI's are too simple. The movment is way too rigid.
efficiency made up the overwhelming majority of my score, not sure if that's intentional. Also, elves would only pick up if I clicked on their square, and not if I was simply passing over them (again not sure if intentional).
Other than that, pretty damn fun rts/resource-management game. I loved how the mechanics interacted, the punching bag, the elves, the tree, the "elf spawner." Once I got my system down it felt very satisfy to take advantage of that efficiency. Unfortunately, once I did manage to get that system down there wasn't a whole lot of replayability offered. That might be asking a little much from a 48 hour game, I know, but just thought I'd mention it.
JellyMan64, do you not like it just because it's GameMaker (you'd like the exact same game better in another code language) or is it that GameMaker caused poor quality that would be avoidable otherwise?
I think by the end I understood what was going on. There are some nice RTS elements in there, managing upgrading / improving efficiency vs. harvesting wood, carrying gifts, but it wasn't clear how to do it at first. The punching bag was funny!
Comments17
Other than that, pretty damn fun rts/resource-management game. I loved how the mechanics interacted, the punching bag, the elves, the tree, the "elf spawner." Once I got my system down it felt very satisfy to take advantage of that efficiency. Unfortunately, once I did manage to get that system down there wasn't a whole lot of replayability offered. That might be asking a little much from a 48 hour game, I know, but just thought I'd mention it.
My score was 32199. :)
Secont Time : 64501
Really interesting :D