I made this in about 6 hours on Sunday night. It started as a joke... who am I kidding, it ended as a joke too.
WASD to move, and R to generate a new random level. You're searching for the '>' in each level. Which is the stairs. Avoid the angry faces. Collect the money. Don't get caught in the traps.
I had originally envisioned that you could kill the enemies, and every time you got to a chest you could choose from two new weapons - without knowing what either of them did. A bit too adventurous for 6 hours, but that was what I would have liked to do.
I'm so sorry about the code as well. There's no objects. It's not commented. I have no idea what half of the variables do. It's all basically in one file. Don't learn from this :L
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X-0r16 Dec 2013, 09:59
A dungeon random generator within 6 hours? Even if there isn't really much to *do*, it's a nice litte gameworld which you created. Might check the source for the ASCII-display, since I wanted to code one myself a while ago, but didn't know where to start^^
Nice dungeon generator and fun to play despite the simplicity. The graphics remind me of making games with that O-umlaut character as the hero on the ZX Spectrum.
This is far more engaging than it ought to be. I'm not sure why I enjoyed playing it. Maybe the variety in the world-generation? Maybe the tension of passing through small spaces peppered with erratically-moving and instantly fatal oafs, balanced with the smooth sailing through larger-but-not-too-large, relatively safe areas? Maybe the abstraction? Maybe the font? I don't know. I liked it.
For 6 hours of work this is nothing to sneeze at, unless you have a cold in which case you should sneeze at whatever game you happen to be playing because you're sick. This game is strangely captivating. One life, one goal, one set of characters... I could easily see myself sinking hours of my life into this if I had nothing else to do.
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