Virtual Sniper Trials

by zxeno
Overall★★★★★★★★★★3.04
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.54
Theme★★★★★★★★★★2.63
Graphics★★★★★★★★★★3.11
Audio★★★★★★★★★★2.04
Humor★★★★★★★★★★1.83
Mood★★★★★★★★★★2.83
Coolness★★★★★★★★★★53%
You are a sniper trainee set sometime in the distant future. You train in a virtual environment, which has proven to be far superior to traditional methods.

Controls:
W-A-S-D for movement.
Mouse for view rotation.
Right-Mouse to enter scope.
Left-Mouse to fire.

Red Capsule is your goal target. Gray cylinders are enemy snipers. Blue cylinders in your base are teleporters. You have 1.5 seconds to get your shot off before the enemy snipers take their shot (They are bloody accurate!). Good luck!

Tools/APIs/etc used:

as3sfxr: (http://www.superflashbros.net/as3sfxr/)
Audacity
Visual Studio 2012
Unity3D
NGUI for Unity
ProBuilder 2.x for Unity
Paint.NET
Diet Coke
Starbucks
Coffee Pot
Lots of sleep.
Sheer determination.

Comments24

Cheshyr
Cheshyr16 Dec 2013, 03:57
This had a nice flow to it, and the subtle things like timers and distance markers fleshed it out. Well done.
HeroesGrave16 Dec 2013, 06:49
Your Linux build is broken.

The .rar is not a .rar
apwolf16 Dec 2013, 06:53
The controls were a little wonky but it's a really cool game. I really enjoyed moving level to level to find my target and the timer was a good idea.
ZXeno
ZXenoauthor16 Dec 2013, 06:59
@HeroesGrave I recompressed it in a ZIP format and corrected the download link. Give it another shot and see if that fixes it!
HeroesGrave16 Dec 2013, 07:19
Okay, it worked, but it was so slow it was unplayable.
I'll just leave it unrated for now. (apart from graphics, which were nice)
HeroesGrave16 Dec 2013, 07:40
Okay, turns out all Unity games are running crap for me.
I'll give it another go tomorrow on my Windows Desktop.
ZXeno
ZXenoauthor16 Dec 2013, 07:56
Ah, thanks. I fixed the link (again). Sorry to hear the Unity games aren't running well on your *nix box. Hope you find out what's causing it!
EdoMiyamoto
EdoMiyamoto16 Dec 2013, 13:49
Nice entry, the level design reminded me of Face 3 classic on ut2k4, best map to snipe everyone and be snipped too :D
TheCze16 Dec 2013, 18:50
...wait I know that map! :D
Eric16 Dec 2013, 22:38
Really well done.
travislucia
travislucia16 Dec 2013, 22:39
Good fun, seems like a unity fps style game have very high sensitivity. Good game, would have liked it if it were more obvious on the death countdown.
CarlsonAndPeeters16 Dec 2013, 22:41
Nice game. Pretty fun to play. Like the semi-random enemy spawns. Very unforgiving but in a well-designed way.
Ashedragon
Ashedragon16 Dec 2013, 22:43
Really fun to play. Though sometimes it would not spawn the enemy and I'd just sit there waiting. Nice graphics!
phi616 Dec 2013, 23:13
Once I figured out that the enemy was a red barrel and also that he could spawn on any floor (and I could go to the top floor!) the game really opened up. Really skillful, great job!
Ted Brown
Ted Brown17 Dec 2013, 00:00
Great fun! Really enjoyed the concept and the gameplay, especially the teleporting levels (reminded me of a specific Unreal tournament map...).

There might be an issue with getting on the top level and aiming down. I'd "miss" the enemy when it was in my crosshairs. Could be an odd raycasting issue.
HeroesGrave17 Dec 2013, 03:12
It worked better on Windows for me.

Nice game.
ashen17 Dec 2013, 08:02
Good fun target shooting game. Reminded me a bit of that old 8bit Sentinel game from the eighties. I seemed to have more than 1.5 seconds to shoot.
Raphy
Raphy17 Dec 2013, 08:47
Hey, it looks like "Facing worlds" from UT99 ! Nice game.
cwkx
cwkx17 Dec 2013, 09:33
Yeah this is very fun, and the facing worlds nostalgia tops it :D
ZXeno
ZXenoauthor17 Dec 2013, 21:46
@ashen Yea, I bumped the enemy snipers up from 1 second, to 1.5 seconds to 3 seconds for balance purposes. I forgot to change the wording when I posted the description. I'll probably change it when I have more time later.

@Raphy && @cwkx - Facing worlds was my inspiration. I did it completely from memory. I would have put more detail into it if I'd had more time. I think it turned out pretty well, and obviously the reference was clear enough for at least some people to get! :)
ZXeno
ZXenoauthor17 Dec 2013, 21:47
And thanks everyone for the kind words! I'm thinking I might continue working on it as a continuing project. Let me know what you think at my blog: http://www.signalreceived.com/
csanyk
csanyk30 Dec 2013, 21:14
The web build at least was too laggy for me to play well.

This reminds me of a certain multiplayer map in Unreal Tournament QUITE a lot...

Other games by @zxeno

Found a bug?
Tell us on Discord