You only get one... weapon. Go and kill as much creatures as you can.
--------- Problems? --------- If the jar refuses to run try running the jar from command line with parameters: java -jar [path to jar] [ResolutionWidth] [ResolutionHeight][fullscreen: true/false]
It may happen that you default resolution gets wrongly detected. I already included a "run windowed script" for mac/unix users.
---------- "Disclaimers" ---------- Just to make it clear that nobody thinks I developed the whole engine just in 48 hours (in fact I work on it since nearly 2 years): The "Wurfel Engine" includes the rendering and data management and was used somehow like a library. So in this LD I made only the game specific things from scratch: sound, music, weapons&shooting, the spinning wheel and game mechanics. You can see this in my time-lapse video: http://youtu.be/p2mCMhN_zOo
The - player character - two explosion assets - shadow sprite - and some basic blocks (water, dirt, rock, sand) were made before LD and they are part of the open source game engine "Wurfel Engine". These totally generic assets were not created particularly for this game / LD. If this is nevertheless a problem I can replace them by crappy placeholder graphics.
Cool ! Wow an iso engine, that must be hard to develop in a LD context. Congratulation ! I love the flamethrower :P and the Katana weapon is cool too, great job.
@archaeometrician: In fact I think 1/3 of the time were spent on the shooting functionality because: complexity = dimensions^2 I'd like to have a punch/sword animation but then I would need 8 sprites for each effect.
i'm not really sure how this related to the theme, but the poop grenades, katanas, and lizards won me over. it was kind of frustrating that there was no way to fend off the lizards once the were on your character because they move the same speed as you.
I like the mechanic of this game and the destructible terrain was awesome. Although I think the game needs some sort of aiming mechanic though since I got stuck a couple of times with a pile of lizards at my feet and my weapons would only fire off into the distance.
I enjoyed the concept and the way it was implemented. The way that the weapons were randomised at the beginning of each round felt kind of like a game show.
I like it! However, like someone here said the game pace is slow for an action game and the ranged weapons were bad for attacking monsters that were too close.
Great engine and cool destructible terrain!:) Nice job!
If you have time, rate my game! I would really appreciate it. :)
The game refuses to run for me. Nothing happens when I run the application. :( I ran both windows and the jar. Also, I fixed the link to my game so if you could play it now, that would be great. Thanks! And remind me to come back if you think you know what is wrong.
A nice start - liked the lottery wheel thing to select a weapon. I didn't yet get to try the weapon pictured in the screenshot, wondering just how one would utilise it. :D
Had fun playing this game. The flamethrower was nice and the destructible terrain from grenade blasts very good. Aiming was a bit tricky when enemies were at your feet. The random weapon selection was nicely done.
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In fact I think 1/3 of the time were spent on the shooting functionality because: complexity = dimensions^2
I'd like to have a punch/sword animation but then I would need 8 sprites for each effect.
Great engine and cool destructible terrain!:)
Nice job!
If you have time, rate my game! I would really appreciate it. :)