You are a cool white-hat-guy, you want to be in the camera, MOONWALKING AND BEING COOL, all while making a nice journey!
I'm sick, I'll put more text here later.
Because I was sick this isn't great...
But still fun!
// now lets put some more.
I find it interesting to see what you made while you were sick.
The glitches are there at the end of each level. Just wait, it should resolve itself(however, after a day, give up xD)
This is a one key game, in the sense of the keyboard(Yes, you can confuse that with the only key you can get each level...)
I realised I made some weird/chaotic music... side effect of being sick...(I can do better. Not sure? check my last LD entry),and also, even though you are supposed to get only one power-up per level(not counting J boxes, which increase your jump power) , it can happen that you don't get one.In that case, you are probably screwed.(Indeed.)
Exception in thread "main" java.lang.IllegalArgumentException: Width (80) and height (0) cannot be <= 0 at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016) at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:200) at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178) at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236) at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263) at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126) at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88) at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98) at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109) at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:356) at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62) at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016) at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956) at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479) at java.awt.Component.createBufferStrategy(Component.java:3833) at java.awt.Canvas.createBufferStrategy(Canvas.java:194) at java.awt.Component.createBufferStrategy(Component.java:3756) at java.awt.Canvas.createBufferStrategy(Canvas.java:169) at display.Display.getBufferstrategy(Display.java:32) at display.Display.<init>(Display.java:29) at yo.Game.<init>(Game.java:32) at yo.Main.main(Main.java:71)
What I see is that the window first appears small then big. I guess it makes this check when the window is still small or something? I'm on OSX 10.8.5 and here's my Java version: java version "1.7.0_45" Java(TM) SE Runtime Environment (build 1.7.0_45-b18) Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
*tiffy, a game made by someone who was sick xD Seriously, I don't know how it ended up like this! *HeyChinaski Thanks! That's because I made it the first day, not the one where I was sick. *miwuc I got an idea of what it might be: does your computer have a small screen?
Ok Ludumdare really need a trippy category to do justice to those kind of game. Until then I will consider it as a subcategory of mood and I'm sure giving you five star for the effort. The music is incredible, and I like this glitchy shoot animation. My best score is 650.
Comments16
Exception in thread "main" java.lang.IllegalArgumentException: Width (80) and height (0) cannot be <= 0
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016)
at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:200)
at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109)
at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:356)
at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62)
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016)
at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956)
at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479)
at java.awt.Component.createBufferStrategy(Component.java:3833)
at java.awt.Canvas.createBufferStrategy(Canvas.java:194)
at java.awt.Component.createBufferStrategy(Component.java:3756)
at java.awt.Canvas.createBufferStrategy(Canvas.java:169)
at display.Display.getBufferstrategy(Display.java:32)
at display.Display.<init>(Display.java:29)
at yo.Game.<init>(Game.java:32)
at yo.Main.main(Main.java:71)
What I see is that the window first appears small then big. I guess it makes this check when the window is still small or something?
I'm on OSX 10.8.5 and here's my Java version:
java version "1.7.0_45"
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
Seriously, I don't know how it ended up like this!
*HeyChinaski Thanks!
That's because I made it the first day, not the one where I was sick.
*miwuc I got an idea of what it might be: does your computer have a small screen?
The music is incredible, and I like this glitchy shoot animation.
My best score is 650.
The music is quite fitting :)
Nice work!