Yogo Grenade

by jongtao
Overall★★★★★★★★★★2.59
Fun★★★★★★★★★★2.68
Innovation★★★★★★★★★★2.27
Theme★★★★★★★★★★2.68
Graphics★★★★★★★★★★2.46
Audio★★★★★★★★★★2.35
Humor★★★★★★★★★★3.06
Mood★★★★★★★★★★2.41
Coolness★★★★★★★★★★74%
Yogo Grenade is short for "You Only Get One Holy Hand Grenade"!
The goal of the game is to stay alive for as long as possible!
Will you be a be able to hold off a Fibonacci series of bunnies?

It was written in C++ with only Allegro.

Making Your Own Maps
====================

You can make your own maps! There's the map.txt as an example. 'M' are the wall tiles and, 'S' is the player spawn, and 'E' is Rabbit spawn. Don't put more than 256 characters for each line or over 1024 lines, because I didn't get to rewriting my C arrays to grow dynamically.

Running the game on Windows
===========================

Run the executable "yogo-grenade.exe" to play the game!.
It crashes on exit, though. I don't really know why

Running the game on Linux
=========================

Run the executable "yogo-grenade" to play the game!

The most common missing dependency is "libdumb1". Make sure you have it installed before you run the game. On any Linux distribution, just use your favourite package manager!
For instance, on Ubuntu or any Debian-like distribution, the command is "apt-get install libdumb1"

If your machine is behind on shared libraries, use "ldd yogo-grenade" to see all of its dependencies.

Edits
=====

The resources are now in a folder called "resources", since it was hard to find the executable among the resource files.
I editted the sound levels, since some people said the sounds of the bunnies was deafening.
Fixed a bug where bunnies kept getting stuck at walls.
I changed the bunny cap, since most peoples' computers seem to be able to handle the game at a decent performance.

Comments22

icedmetal5716 Dec 2013, 09:05
Extracting it is not working for some reason. I keep getting an error when I try to.
jongtaoauthor16 Dec 2013, 09:08
oh that happens when I've been playing around with 7zip settings sometimes. I'll try to get a proper one up.
BluShine
BluShine16 Dec 2013, 09:17
Cute little game. I like how the rabbits come in fibonacci numbers! And, of course, the holy hand grenade is awesome. But it's really easy to just camp the spawn portal with the machine gun button held-down. This might be solved with random spawn points, or maybe giving some reload time to the machine gun so you can just hold it down on top of the portal.
crockid516 Dec 2013, 09:23
Oh those little rabbits were adorable!
stephan_h16 Dec 2013, 10:50
Nice little game.
I would have expected the rabbits killing me but they were rather harmless. ;)
Did fall off the map at one point but could not go anywhere or restart from the red death screen.
jongtaoauthor16 Dec 2013, 21:54
I forgot to implement a restart. Unfortunately, you'll have to close the game each time you die :(
Eric16 Dec 2013, 23:15
Loved the holy hand grenade reference! Liked the idea overall humor and overall game!
minibutmany17 Dec 2013, 00:28
I'm not sure what exactly made this game super fun, but it certainly was!
AnnaGavaldaKedavra17 Dec 2013, 01:25
Fun little game. I like the fact that you have to go forward more and more as the ennemies increase in number. The ennemy sound is horrible but it make us want to kill them even more so why not...
mtinkerhess17 Dec 2013, 05:47
I love the source material. When the grenade went off, the fade to white was epic.
Rscar17 Dec 2013, 06:34
Big sharp teeth
CatOnMars
CatOnMars17 Dec 2013, 06:36
The character is cutey. the bullets and grenade is hard to recognize though. Btw an error occur when I shut down this game(Windows ver.).
ashen17 Dec 2013, 07:10
Cool funny game. I like the main character style and the rapid firing. The bunnies were a bit small on my screen, so I thought they were feathers or something. Including a level editor is always great. Works well on Windows 7.
Kvisle
Kvisle17 Dec 2013, 18:49
Fun little game. I haven't seen libdumb before, so that was new to me. I got consumed around wave 25 or so - Too many bunnies.

I also enjoyed the Monty Python reference.
Ekilibr
Ekilibr18 Dec 2013, 15:41
Not shure I totally understood the game. But looks pretty nice.
popogames20 Dec 2013, 10:08
There is a lack of focus in the project. It has everything of something but just the basics. I would have liked to see one of the subjects expanded on. For example you could have focussed on the holy handgrenade as you only use it once. Or various enemies.
ChrisMingay
ChrisMingay20 Dec 2013, 10:20
Haha! To start with I was thinking "eugh, this is too easy, you can just spam (spam spam spam) the portal and stop the rabbits getting any where but then I had to RUN AWAY.

Fun little game :D
rnlf
rnlf20 Dec 2013, 18:14
+1 for Monty Python reference. The game itself needs some polishing and a lose-condition though.
biscuitdough
biscuitdough29 Dec 2013, 01:06
Just the sheer number of bunnies is the most entertaining thing. Didn't think the grenade added a whole lot to the game, but still had a bit of fun seeing how long I could survive.
bvanschooten4 Jan 2014, 16:14
Cute, I like games with lots of enemies. The problem with exponential increase of numbers means that you die more or less at the same wave every time. The bunnies move too fast to avoid them, so the best strategy seems to be to stand on the leftmost floating platform and shoot down. A more interesting "smartbomb" mechanic could also benefit this game.
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