Thanks! playing at the first time with PuzzleScript was a bit difficult at the beginning, but after all it allows to you stay focused on the design of the puzzles instead of libraries, debugging, mistakes...
Fun little puzzles, I really liked it a lot! I enjoyed how you were able to scale them in difficulty and keep twisting the core idea. I also liked the ability to "rewind", its a great concept, good job!
That was a nice puzzle game! Cute blocky graphics and I also like that not all levels were the same size (I also thought about it, but had no time to implement it). Good sound effects. They sounded 'blocky' too. The last level took me some time. Nice puzzles but not brain breaking hard. The undo mechanism worked very very good. It was a good way to try stuff and then go back. It made your game a lot faster than mine, I see your point: my player was slow and if you made a mistake you had to redo the complete level in its slow pace. Maybe I can implement a kind of undo functionality in my game (have you played the compo or post compo version of my game? the post compo version is the same but faster). The last level was a bit buggy. One of the two ladders would sometimes disappear if my friend and me were both picking it up. And one time ghost image of a ladder I picked up (in grey) would be left behind although I still had the ladder. But that might be a bug of puzzlescript.
Thanks goerp for your feedbacks :) I saw you made a new version where you increased the movement speed. I played it again and runs better for me than the first version. The undo in your game needs to be improved I guess. Your game is pretty well done (I love the concept) and I think you will give iit a little bit more of development (new graphics, backgrounds, better animation cycle)
Haha... You right! there's some buggies on the game and I'm sure is my fault nor PuzzleScript :)
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Cute blocky graphics and I also like that not all levels were the same size (I also thought about it, but had no time to implement it).
Good sound effects. They sounded 'blocky' too.
The last level took me some time. Nice puzzles but not brain breaking hard.
The undo mechanism worked very very good. It was a good way to try stuff and then go back.
It made your game a lot faster than mine, I see your point: my player was slow and if you made a mistake you had to redo the complete level in its slow pace. Maybe I can implement a kind of undo functionality in my game (have you played the compo or post compo version of my game? the post compo version is the same but faster).
The last level was a bit buggy. One of the two ladders would sometimes disappear if my friend and me were both picking it up. And one time ghost image of a ladder I picked up (in grey) would be left behind although I still had the ladder.
But that might be a bug of puzzlescript.
Haha... You right! there's some buggies on the game and I'm sure is my fault nor PuzzleScript :)