Ok...So this was my first Ludum Dare (definitely not my last, I had a lot of fun). Now, before someone plays this terrible abomination, I must explain some things haha...
This game was going to be "You only get one enemy" the catch was that each time you played the game he had a different weakness and you had to run around this test facility to see what hurt him. I made a lot of mistakes, mainly due to making too ambitious of a project, getting heavily distracted, and learning tools the day of.
You know what, though? I turned something in...
What worked?
>Random Weaknesses are chosen at each start (I only enabled rubber)
>AI Pathfinding
>Audio Syncing
>Buttons that work on multiple events
What didn't work?
>He would glitch out when walking.
>No model.
>One level (The test level)
>Didn't include half the things I wanted included.
That screaming when he hit the rubber was scary... o.o Well, the stuff that worked certainly worked. This was my first Ludum Dare too, and I didn't have time to do some of the features I wanted. :( The idea, however, was very good and I will give you a good score in that department.
The noise when he's hurt with the phasing - aaaaaauuugh, scared the hell out of me as I'd turned the volume right up to hear what the quiet thudding noise was.
The screaming was really scarry. I included this game in part 8 of my Ludum Dare Compilation series, if you'd like to take a look :) http://youtu.be/JK9Dz3oR_Xs
Well, the stuff that worked certainly worked. This was my first Ludum Dare too, and I didn't have time to do some of the features I wanted. :(
The idea, however, was very good and I will give you a good score in that department.