![[You only get one enemy] (Version 0.000001)](https://pics.ldj.am/cover/-8/-853898978.png?v=34bbeb5e)
[You only get one enemy] (Version 0.000001)
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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*FOR THE LOVE OF GOD TURN THE VOLUME DOWN
Ok...So this was my first Ludum Dare (definitely not my last, I had a lot of fun). Now, before someone plays this terrible abomination, I must explain some things haha...
This game was going to be "You only get one enemy" the catch was that each time you played the game he had a different weakness and you had to run around this test facility to see what hurt him. I made a lot of mistakes, mainly due to making too ambitious of a project, getting heavily distracted, and learning tools the day of.
You know what, though? I turned something in...
What worked?
>Random Weaknesses are chosen at each start (I only enabled rubber)
>AI Pathfinding
>Audio Syncing
>Buttons that work on multiple events
What didn't work?
>He would glitch out when walking.
>No model.
>One level (The test level)
>Didn't include half the things I wanted included.
Ok...So this was my first Ludum Dare (definitely not my last, I had a lot of fun). Now, before someone plays this terrible abomination, I must explain some things haha...
This game was going to be "You only get one enemy" the catch was that each time you played the game he had a different weakness and you had to run around this test facility to see what hurt him. I made a lot of mistakes, mainly due to making too ambitious of a project, getting heavily distracted, and learning tools the day of.
You know what, though? I turned something in...
What worked?
>Random Weaknesses are chosen at each start (I only enabled rubber)
>AI Pathfinding
>Audio Syncing
>Buttons that work on multiple events
What didn't work?
>He would glitch out when walking.
>No model.
>One level (The test level)
>Didn't include half the things I wanted included.