The game runs quite well, I had some problems understanding that the red rays were lasers however, as the first time through they didn't kill me; and I assumed they were some control mechanism for the red doors.. I obviously died testing that theory. Other than that, I did not realise the large green objects were my crew, and the distance counter disappears after a little while.. Perhaps related with being close to the crew?
I liked it though, it's a functional game, even if the games systems are not inherently obvious. The procedurally generated nature of it also adds to the gameplay potential.
Nice concept, love the roguish side of it and amusing graphics! I found a small bug, if I pass through the spikes in half circle next to a door, you lose control and your car starts going up
Great Job. I liked the levels. I got a little confused when the distance marker disappeared but I figured it out. Maybe you can change it to "Close" or something if you would rather not give the distance away.
And since you used Unity I would suggest exporting a Linux build as well. The Unity Web Player does not work in Linux. Somebody pointed this out to me last Dare so I figured I would pass it along.
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I obviously died testing that theory. Other than that, I did not realise the large green objects were my crew, and the distance counter disappears after a little while.. Perhaps related with being close to the crew?
I liked it though, it's a functional game, even if the games systems are not inherently obvious. The procedurally generated nature of it also adds to the gameplay potential.
And since you used Unity I would suggest exporting a Linux build as well. The Unity Web Player does not work in Linux. Somebody pointed this out to me last Dare so I figured I would pass it along.