Controls were freaky, and the zombie just pile on you! The decision of who to save has pretty much no narrative weight, coming so soon and with essentially no context. Still, for 10% of what you were going for it's not bad.
I couldn't understand how to attack at first and got cornered by a dozen zombies (nearly raged-quit! lol) but I noticed the controls at the bottom of the page and finally managed to saved my mother. I can't remember who died though...
Took me a bit to get what to do, I didn't realize I was actually attacking when I clicked my mouse because it looked like I was just raising my weapon a bit, but once I figured it out it went smoothly! I think adding some sound would go a long way with this, but it's pretty impressive you got it done in such a short amount of time.
It took a bit of time to understand how fighting worked. The camera seemed really random. It could be a nice game if we had the other 90% and a bit of polish.
was interesting enough for me to finish it. at first i didn't realize that i was actually attacking by clicking and the controls kept spinning me around, but it was pretty easy once i got the hang of it.
At first I was unsure about my hero hitting zombies but by getting close enough it seemed to do the trick! This game was actually really fun! Even if quite short, with an approximative gameplay and camera, no sounds etc. I had lots of fun! Good job for a 48h compo!
verry interesting idea and visually you have done alot. The controlls are verry slipery though and tank controlls dont really work, although i can see whay you used them. nice game, but needs work.
The idea of having to choose or your dad or your mom is good, but need to be better develop. My biggest issue was the camera, makes it very hard to control, maybe a fixed top view would be better. You made quite a lot actually, nav mesh, hud, model everything and etc, that is a reason to be proud.
I like the 3D roguelike feel of the game. The attacking felt a bit slow and I was not sure if I was actually hitting them. Still very good effort to complete this much in 48 hours.
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This game was actually really fun! Even if quite short, with an approximative gameplay and camera, no sounds etc. I had lots of fun!
Good job for a 48h compo!
My biggest issue was the camera, makes it very hard to control, maybe a fixed top view would be better.
You made quite a lot actually, nav mesh, hud, model everything and etc, that is a reason to be proud.