An adventure game about bringing your companion through a journey.
If you somehow get stuck, (Keyboard) Y or (Gamepad) Start will restart the level.
Gamepad is recommended but not at all necessary.
Gamepad Controls are as follows: Left joystick to move, A to jump, X to attack Start to restart.
1.01 Update notes: Uploaded Mac and Web builds. Turned on Anti-Aliasing. Fixed restart button not working outside of editor. Shifted text boxes to not clip into terrain as much. Added Escape to quit on final level.
Thanks! It's something I spent several hours on getting to look right. Most objects are using specular diffuse maps with two tones. The lighting is mostly a directional coloured light, as well as a point light above the player so they can see depth around them due to the ortho camera.
The objects that go transparent use triggers that change fade alpha, and use transparent specular materials which don't seem to cast shadows. I'll probably rebuild the game with AA when I get the chance too.
Excellent game, all it really miss are better fighting mechanics (showing the sword at all time made it confusing, and the enemies had too much life). Except that, it's a solid concept made in a very polished way. A good adventure.
Thanks! I played around with the fighting mechanics for quite a while to try and make them feel better, but it's incredibly hard to get right in such a short space of time.
I totally agree that the combat mechanics need the most work, and if I were to continue working on this it's going to be the first thing I change.
So. Damn. Gorgeous. Birds chirping fits so good also. The controls are really weird though, tried playing with a controller, but had to sit at an angle to the screen for it to feel somewhat natural.. I love the "companion cube"-style mechanic though!
The minimalistic style works really great. Took me a moment to realize that the other cube is supposed to be concious but it's progressing very nicely. My only gripe is with the controls not being direct, i.e I press a single direction and he goes diagonally. Anyway, very good job!
Really cool game! Reminded me of both "Thomas was alone" and Ico. I am not a huge fan of the isometric Q-bertian controls, but it was alright after some getting used to.
Very cool environmental puzzle, had fun going through levels! Love the friend helping friend concept, mechanics the ambience. Because of iso view controls are a bit confusing :)
Nice look to the game, not quite sure it has a strong tie to the theme. It got a bit repetitive by the end and I could use the pathing AI to just line up and kill all the enemies. I do like the mechanic of moving the "companion cube" with you through the level!
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Elatronion31 Dec 2013, 02:43
Wow, nice game! It was, outstanding! I am suprized that a game could be this long in 48 hours!
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SK16Games2 Jan 2014, 16:39
This game was so good ;D The graphics was amazing, I really liked the ortho camera. The sound effects, was very good as well. Gamepad was a cool feature, I really liked playing it on a controller ;D I didn't participate this time, so I can't rate it, but if I could I would give it 6/6. ;D
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The objects that go transparent use triggers that change fade alpha, and use transparent specular materials which don't seem to cast shadows. I'll probably rebuild the game with AA when I get the chance too.
Except that, it's a solid concept made in a very polished way. A good adventure.
I totally agree that the combat mechanics need the most work, and if I were to continue working on this it's going to be the first thing I change.
Very pretty and it's the first Ludum Dare game I've played for this theme where I actually really liked a character. Well done. :)
Reminds me old game Snake Rattle'n'Roll
Amazed..