Dang this game is hard but also really good (: Couldn't get that far into it. Loved the art. Loved the worm mechanic. Hitboxes to get the heart spaceship thingies were kind of wonky. Overall, amazing. How do people do this stuff in 48 hours?!?!
Tried web version, couldn't get it to charge hellworm power, no matter when I jumped. Not sure what I'm missing... so it was jump 9 times then die. Tried it a couple of times.
Fun idea! Took me a while to notice the worm power bar, i just assumed there was a random chance of it showing up (like thumpers to call sandworms in Dune), which would also have been interesting. Granted, i should have just read the description. Nice work!
The art is amazing, and the game is really addicting. One of the few games I've played so far that I tried over and over again. Got within 1 hit of beating the second boss twice. Would be great on mobile ;)
It looks like a real Orangepixel game, but does not yet play like one. The player is a bit to open for attacks when calling the worm. It is still a fun concept.
Great fun, sweet pixel art, solid gameplay ! When I see someone belt out a classic game like this in 48 hours it really motivates me to improve my skills. Incidentally - this mechanic of doing one thing to charge up the meter then firing the big gun (aka worm) past the player avatar from one side of the screen reminds me of Yars Revenge, although I sure that's just coincidence. (Also, you are right about IE :) .. I gave it a try believing that it had improved in recent years. Nup).
Bar none the best LD game I've played yet. Feels like a fully fleshed out arcade game. The controls, art and gameplay are perfect. Super amazing job for 48hrs especially. What's not to like about back to back boss fights?
Great graphics, animations, sounds and mechanic. If only we could earn more points for consecutive killing without touching the floor, that would be awesome. And some music.
But anyway the game works perfectly, and on top of that, is damn fun.
Very cool stuff! It would be cool to have a bit more feedback when you get hit. Also in the title screen it says arrow keys + x to play, took me a while to figure out you could jump too!
The bosses repeat, but once the repeat cycle starts they become tougher and require more attacks to kill. So it's an "endless-monster-stomper with an ever increasing difficulty" sorta game :p
Really great art and fun gameplay too! I like the variety of the way you have to pay attention to stomping the little guys to earn worm power, and then firing at the bosses. Nice work!
Goddamn, didn't even manage to kill the second boss after a lot of trying. I just couldn't get a good grasp on the controls. Sure they were tight, but I just couldn't make my character to do what I wanted. Nice graphics and effects. Would've liked an epic background tune to go with it.
Marvelous! I love your graphics style. I have no idea how you do that but graphics wise I love all your games - do you give pixel art lessons? ;-) The game is fun and the sound effects are fitting the game. Background music would have been awesome but I'm already mesmerized by what you achieved already in these 48 hours! Hats off!
Neat! I knew this was a game by orangepascal as soon as I saw the screenshots :) Cool graphics and sfx, but I miss some music. Although I got the gameplay easily, I found it a bit hard. Maybe I'm a bit goofy :)
Super polished and really fun, with some goofy enemy design to boot. The only frustrating part was getting those health blimps; I could never get one of them to crack.
Really rad! Awesome take on the theme, awesome pixel art, lots of fun, great challenge... just a really solid entry. Thanks for making something unique and fun!
Excellent and challenging. That third boss surprised me haha. One thing that would have been cool was to have the worm do more powerful attacks based on how full the bar was. But that's just a thought, overall this is one of my favorite entries so far.
Frame rate did suffer on my laptop (Mac). There were some rendering artifacts to the left of the screen.