A Day in the Life

A Day in the Life

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.60
coolness: 1.00
fun: 2.29
graphics: 2.20
humor: 2.46
innovation: 3.81
mood: 2.82
overall: 2.75
theme: 2.26


IMPORTANT: please, play the post-compo version. I added something that really makes the game complete for me, and it's important to me that you experience this idea to its fullest. If you'd rather rate the original version, by all means, do, but please check out the new one as well.

Someone said this is like a game-breaking bug. I'm not going to replace the original version with the updated one, but I'm also not going to override the post compo version with new versions. The addition is the 'Be happy' task. I'll leave it to you to judge whether or not to enter it into your calculations.



In this game, you need to allocate "life-frames" in such a way as to maximize activities... or, whatever, I'm not going to tell you what you should do. It's meant more as a thought experiment than a game, I guess. Anyway, you're probably asking yourself "what does this have to do with the theme?" I guess you could say that this is how life works beneath the surface...?

CONTROLS: one mouse and clickers, to do the clicking.

INSTRUCTIONS: each activity requires a certain amount of consecutive frames, depending on the activity and the frame where it is initiated. To remove an activity, set any of its frames to 'Do nothing'; setting another activity over it will also remove it. Some activities may be set several times. Some activities may only be set after other activities (e.g. 'Work' and 'Learn programming').
Found a bug?
Tell us on Discord