Abyss - Beneath The Surface

Overall★★★★★★★★★★3.20
Fun★★★★★★★★★★3.07
Innovation★★★★★★★★★★2.24
Theme★★★★★★★★★★3.29
Graphics★★★★★★★★★★3.45
Audio★★★★★★★★★★3.48
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★3.18
Coolness★★★★★★★★★★81%
Abyss - Beneath The Surface is a R-Type-like sidescroller/shooter. The game takes you (and your trusty, torpedo-armed submarine) into a dimly-lit, cave where you have to battle hordes of enemies while collecting resources.

The submarine can be controlled with the WASD-keys, the left mouse button is for shooting torpedoes.

You win the game if you either collect 20 power ups or survive 100 seconds. If you touch the walls or an enemy, you die.

Good luck and have fun!

UPDATE 2014.05.07: I uploaded a Post-Compo version (link above) where I made a few changes, according to the feedback I got:

- Increased the number of powerups needed to win from 20 to 40.
- Tried to increase the feeling of "progression": powerups increase the number of torpedoes you shoot simultaneously in two steps: After having collected 10 power ups you will shoot 2 torpedoes at a time, after having collected 20 you will shoot 3 torpedoes at a time.
- Tweaked the enemy AI a little, now the enemies will get more aggressive as the game progresses.
- Increased the brightness of the cave walls, so they are better to see and (probably) easier to avoid.

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Current version needs Java-1.7. If you encounter an error in the like of "Unsupported major.minor version 51.0" you are probably running Java-1.6. If you encounter this error having Java-1.7 installed, please leave a comment.

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*UPDATE* I fixed a small bug where in the original submission the submarine suffered from spontaneous self-combustion - which made the whole shoot-enemies-and-collect-powerups-survival-stuff kind of pointless...
The original runnable jar (All OS) can be found at: https://dl.dropboxusercontent.com/u/33956803/ld29/LD29-Abyss-Khaldrin-Submission.jar,
the corresponding source code at: https://dl.dropboxusercontent.com/u/33956803/ld29/LD29-Abyss-Khaldrin-Submission-SRC.jar.

Comments22

zanenga28 Apr 2014, 04:18
I like it! Wish it was a little longer...
lief28 Apr 2014, 04:37
I had about 8 turns at this before I won. This game uses classic basic shmup elements executed well. Nice ship handling, good choice for mouse button shooting.

I mistook the powerups for enemy bullets the first few plays (I forgot about the powerups, and couldnt see the + sign clearly).

The lighting effect was well done.

Solid basic fun.
Almost
Almost28 Apr 2014, 05:06
It's fun. I didn't realize at first that the walls on top and bottom of the map hurt me, as they look kind of like a background.

It would be nice to have more enemy variety and additional powerups as the game progresses.
Zer0XoL
Zer0XoL28 Apr 2014, 09:09
Im on linux. Im having the current problem:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/khaldrin/abyss/desktop/DesktopLauncher : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: com.khaldrin.abyss.desktop.DesktopLauncher. Program will exit.
DragonXVI
DragonXVI28 Apr 2014, 09:11
Fairly promising Shmup, nice detail on the sub lighting as well and some nice abyssal graphics! Good place to keep going and add more to.
gabbsson28 Apr 2014, 09:22
Great use of the theme, the music blended great with your mood! Like someone else said a few more enemies would be cool!

Cheers!
halfmage
halfmage28 Apr 2014, 09:25
Really well done but a bit too short
rincewind_cz28 Apr 2014, 09:46
I liked the audio part most.. The game itself is too short imo :)
dartsdev
dartsdev28 Apr 2014, 13:38
A good start, but a few more lvls or moving cave would have helped, nice atmosphere
Kalabasa28 Apr 2014, 14:31
Nice game! But too short. I got the 3-shot powerup, giving me a sense of progression, then just when I thought the game was building up, the game finished :c

Also, I noticed that objects occlude the flashlight, so that's a nice graphics effect.
Wakka28 Apr 2014, 17:03
OSX:

Exception in thread "main" java.lang.UnsupportedClassVersionError: com/khaldrin/abyss/desktop/DesktopLauncher : Unsupported major.minor version 51.0
vilya
vilya28 Apr 2014, 17:11
Love that glow effect, looks really nice! The action moves a bit too slowly, I think speeding it up would make the game more fun. Also, the walls are quite dark - a couple of times I ran into them simply because I diddn't see them.
Johan Eklund28 Apr 2014, 20:02
Really cool! I actually made a very similar game for this compo (also a shmup where you control a submarine) but yours is much cooler then mine :)
FGM
FGM29 Apr 2014, 20:12
Awesome visuals. Creates a cool ambience along with the music.
aaronjbaptiste
aaronjbaptiste29 Apr 2014, 20:30
Awesome, just wish it was longer + more power ups. The neon graphics and particle effects are really good.
BuKaneerz29 Apr 2014, 20:36
Great job !
The game is a little short, but it was cool !
Keep it up !
kles4enko
kles4enko30 Apr 2014, 02:00
I like it! I played a lot!! )))
WhiteWolf933 May 2014, 04:31
I love the glow effect, wish was longer but it was fun to play. :)
Gaspard_
Gaspard_3 May 2014, 18:55
I won first by getting 20 power-ups, while I was focussing to hit enemies, and not collect power-ups.
Then I played it again and won through time.
In my opinion the game is good while a little to easy.
aelita199214 May 2014, 07:20
Wow, awesome glow effect, I really like the mood it creates. And the game itself is a lot of fun to play
ZeppelinCaptain15 May 2014, 17:57
I feel like this was too short and too easy. It suddenly ended with a "success" screen, which confused me, since nothing special had happened. But nice music, and neat lighting effects on all sprites, made it feel like it was really underwater.

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