A Metroidvania-style platformer set deep underground. Stay alive, explore the caverns, unlock new abilities, and maybe discover what lies on the surface.
This JavaScript HTML5 browser game was written using UFX, a set of modules I wrote. Sound effects: sfxr. Music: autotracker
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Very impressive for 48 hours! The gameplay has much more to it than you'd think at the beginning and the game seems quite long. The graphics are simple but effective. I went quite far but I have to admit I gave up when it asked me to visit three houses to repair the sun. It would be nice if the arrows pointing to the houses also showed the distance.
Thanks, good idea about the distances. I guess I can't add that feature to the game, but I think I can provide a world map for the curious. I've added a link at the top.
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rfgpfeiffer29 Apr 2014, 06:07
The platforming seems very hard this early in the morning, so I have to postpone judging on this game. I loved Flajora's Flask and Tondie & Zupe so I have high hopes.
I have added a --big command line switch so you do not have to strain your eyes on the tiny pixels. I think this counts as "porting" to high DPI screens.
rfgpfeiffer: command line switch? Are you sure you're talking about this game? If the graphics are too small to see you can just fullscreen your browser window. It'll zoom in.
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rfgpfeiffer29 Apr 2014, 14:40
I meant i have edited *my* game because you complained about the tiny pixels. I posted it under your game so you can see it better, because I did not think you'd watch my comment page.
Sorry about the confusion. I can see your game just fine. Is there a way to pm someone or reply to his comments so he is notified?
I was skeptical at first when I jumped, but it made sense when I realised all the platforms are the same height! I didn't get very far because I suck at platformers and kept dying, but it seems pretty cool. :)
If it freezes for no apparent reason and you're feeling helpful, you can open the JavaScript console and tell me if you see any error messages. (In Chrome pick Tools > Developer Tools and look for red messages.)
Quite fun! I found the level design a bit frustrating, but at the same time, the challenge of it hooked me in! This has quite a long story, and it's staged quite interestingly. Overall, nice job!
The controls/jumping really killed this for me. Not too mention way too many enemies. I must have died 50 times trying to even get a few screens away from my starting point. By control issues, I mean that sometimes it wouldn't register the jump at all and I'd fall to my death. The hard limit on jump height was very awkward, and the collision seemed odd sometimes and I'd just fall to my doom. Seems from the other players comments that people have liked this and from your screenshot and the initial eldar story text, it sounds cool, but I seem incapable of playing it as is.
Hmmm, if it's not registering jumps and the collision seems off, that sounds like a bug. Do you mind telling me your browser? It could also be an extreme framerate issue; I can see that happening if it falls below 5fps. If you feel like it, check out the debug link and tell me what framerate it shows for you: http://universefactory.net/astra/?DEBUG - if it's really low, you might consider a different browser and see if that makes things any better.
I was able to accidentally sequence break and get the wing upgrade before visiting Brite :P Unfortunately it crashed two towns later when I was on the way to Querda :( I assume I was almost at the end, especially judging by that map. Idea of using a jump as an attack is pretty cool, makes you need to think about your surroundings before trying to kill enemies. Cool game.
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I went quite far but I have to admit I gave up when it asked me to visit three houses to repair the sun.
It would be nice if the arrows pointing to the houses also showed the distance.
I have added a --big command line switch so you do not have to strain your eyes on the tiny pixels. I think this counts as "porting" to high DPI screens.
Sorry about the confusion. I can see your game just fine. Is there a way to pm someone or reply to his comments so he is notified?
Idea of using a jump as an attack is pretty cool, makes you need to think about your surroundings before trying to kill enemies. Cool game.