
Advanced Cave Crawler
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Escape the maze and get to the surface... if you can survive.
You find yourself deep under the ground in what seems to be a maze. Get loot! Kill monsters! Navigate the maze!
##Information
Although this game was done solo, I did it at RedBottle Design with the Rochester Indies Anonymous (http://rocia.org) !
While this game appears to be in 3D, it is actually totally faked one-point perspective (which is why you only see up to 9 blocks at a time). LOVE is not a 3D framework, but I really wanted to add something that looked 3D! All of the stats in the lower right can be changed by random events that happen throughout the game.
I will point out that for the compo release: score function doesn't work well (you usually finish the game with 0 points) and it's hard to get gold. I will release a post-compo version at some point fixing these specific issues, but please understand the vision was for the score and gold system to work.
##Tips
Use keyboard arrows & spacebar (or plug in a controller!)
If you attack a monster and you don't have enough defense, it will kill you!
Score is based on gold/time! So hurry up!
There are two types of encounters: good and bad.
* Easy: Good 75% Bad 25%
* Medium: Good 50% Bad 50%
* Hard: Good 25% Bad 75%
* Vim
* LOVE 0.9.1
* GIMP
* iNudge w/ arecord
* bfxr
https://github.com/josefnpat/LD29
You find yourself deep under the ground in what seems to be a maze. Get loot! Kill monsters! Navigate the maze!
##Information
Although this game was done solo, I did it at RedBottle Design with the Rochester Indies Anonymous (http://rocia.org) !
While this game appears to be in 3D, it is actually totally faked one-point perspective (which is why you only see up to 9 blocks at a time). LOVE is not a 3D framework, but I really wanted to add something that looked 3D! All of the stats in the lower right can be changed by random events that happen throughout the game.
I will point out that for the compo release: score function doesn't work well (you usually finish the game with 0 points) and it's hard to get gold. I will release a post-compo version at some point fixing these specific issues, but please understand the vision was for the score and gold system to work.
##Tips
Use keyboard arrows & spacebar (or plug in a controller!)
If you attack a monster and you don't have enough defense, it will kill you!
Score is based on gold/time! So hurry up!
There are two types of encounters: good and bad.
* Easy: Good 75% Bad 25%
* Medium: Good 50% Bad 50%
* Hard: Good 25% Bad 75%
Tools
* Vim
* LOVE 0.9.1
* GIMP
* iNudge w/ arecord
* bfxr
Source
https://github.com/josefnpat/LD29