Angler: Beneath the Surface

Overall★★★★★★★★★★3.55
Fun★★★★★★★★★★3.21
Innovation★★★★★★★★★★3.33
Theme★★★★★★★★★★3.70
Graphics★★★★★★★★★★3.64
Audio★★★★★★★★★★2.82
Humor★★★★★★★★★★3.14
Mood★★★★★★★★★★3.19
Coolness★★★★★★★★★★57%
1,000 miles below the surface of the ocean, the Angler fish hunts it's prey.

Swim around as the Angler fish in this first person Fish 'Em Up, using your bulb to deceive sharks, dodge jellyfish and eat un-willing fishy victims.
The game has 3 difficulties; progressively getting harder and harder.
How far will you go to survive in nature's harshest environment?

The Web player is acting a bit dodgy today, if the page doesn't load play the Windows version.

CONTROLS:

Hold the left mouse button to swim.
Release the mouse to break.
Move the mouse to control the movement.
Press SPACE to toggle the head torch.
Hold SHIFT to fast swim.

All code and models created after the start of the competition, we entered the jam as we are a team.

Framework and Programming by Troy Atkinson

Level Design and Modelling by Archie Andrews

Voices by Tom Screech

Font (Piston Pressure) by Andrew McCluskey

Ambient sounds by freesfx.co.uk & relaxingsounds.spinshop.com

Comments20

Warzone Gaming29 Apr 2014, 00:01
I LOVE THE GAME! So fun and I love the explorative feel to it.
Galan29 Apr 2014, 00:02
The controls are a bit difficult to work with (the pitch, in particular is really oversensitive), but I like the idea, and the graphics and audio are top-notch.
helloWorldStudios
helloWorldStudiosauthor29 Apr 2014, 00:08
Thanks for the feedback, I don't think the controls are properly explained, make sure you hold the mouse down and move it to move around. Let go of the mouse to stop moving. (:
Cosrnos29 Apr 2014, 00:40
Mouse is a little oversensitive, but other than that I like it!
Sink29 Apr 2014, 00:46
fun and cool to explore the sea! The movement is a bit slippery. I liked the ambient sea noises and stuff!
helloWorldStudios
helloWorldStudiosauthor29 Apr 2014, 00:54
Thank you both for the feedback, the sensitive mouse is because of a lack of testing (I was rushing to meet the deadline), I play on a really high sensitivity so I never noticed it myself. Apologies for that! And the movement was the hardest part to code, I was really trying to get an under-water fishy like feel to the movement rather than a robotic-sudden movement terminator-fish or something. Glad you liked it!
dook29 Apr 2014, 17:55
Hehe this is great, though the controls need a little tweaking. And just to nit pick a bit, don't angler fish work the other way around? I mean sitting still waiting for their prey to be attracted to the light? ;)
helloWorldStudios
helloWorldStudiosauthor29 Apr 2014, 18:26
Thanks for your response dook,I just fixed the movement and the sounds that were broken. And yeah it is meant to be the other way around haha but that would be too easy ;P
perfect victim29 Apr 2014, 18:39
nice one, i really loved the end when you starve to death!
Lyje
Lyje30 Apr 2014, 07:32
The dead corpse floating fish at the end made me give this game maximum humor score. Haha!
vigrid30 Apr 2014, 19:48
From mloteczka: The sound is awesome, especially the nom nom sound. I love what fishes say when they're eaten. I always wanted to be a fish
mimic30 Apr 2014, 22:32
Pretty fun little game you guys have here. I really liked the random audio clips. Haha.

Oh btw, the web version wasn't loading for me?
Gwinnell
Gwinnell30 Apr 2014, 22:37
The humour was great, but the controls were finicky. *ba dum tsh* :)
7heSAMA
7heSAMA30 Apr 2014, 23:41
Controls are insanely hard to use. I overshot everything I tried to hit. I like the use of the light, though.
helloWorldStudios
helloWorldStudiosauthor1 May 2014, 08:08
Thanks for the feedback everyone, I'm glad people seem to enjoy the humor! (: We understand the controls are a little hard to pick up, it was simply due to time constraints. And the site we're hosting it on is temporary while we set the main site up.
StoneMasters2 May 2014, 16:43
Good humor. I was going "nom nom nom" to cheer it on!
Nezzhil3 May 2014, 16:33
Incredible, tuning the controls to reduce inertia and it's done!, nailed it, very fun
CMaster4 May 2014, 11:15
Haha, that's great work. The movement is a bit odd, and not to sure about M1 to move all around, but it was entertaiing and unusal. The shark didn't really seem to be much of a threat though, and how come the Jellyfish electrocuted?

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