Apologeticum

Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★3.25
Innovation★★★★★★★★★★3.70
Theme★★★★★★★★★★3.45
Graphics★★★★★★★★★★2.56
Audio★★★★★★★★★★1.95
Humor★★★★★★★★★★2.19
Mood★★★★★★★★★★2.83
Coolness★★★★★★★★★★78%
Controls:
Move: WASD, Arrows, or ZQSD (I think)
Interact: Space

By: Frank Dudek

screenshot

Comments26

Daniel X. Moore28 Apr 2014, 04:27
Pretty fun, reminds me of Verge by Kpulv. The health mechanic seems a little punishing especially considering you can't tell ahead of time where you need to go by looking into the underground world. Often you'll need to speculatively waste a health to look, then restart once you know which way to go.
cr2crstudios28 Apr 2014, 04:30
Awesome concept, well implemented! Like it a lot!
Armanky
Armanky28 Apr 2014, 04:42
I thought this was going to be a basic platformer, but the swapping mechanic came out of nowhere and really surprised me. There are some really cool ideas with the color-swapping going on here.

Seems like an odd choice making down the jump button for orange, and your acceleration seems to be backwards once you're upside down. Otherwise, fun idea, nice game.
TheDreik
TheDreik28 Apr 2014, 07:01
Good idea with changing color by lose overall health. Beat this game, but somehow I won without defeating boss.
Ludonaut
Ludonaut28 Apr 2014, 15:53
Cool concept. Reminds me of ibb and obb. Good work. :)
Afal
Afal28 Apr 2014, 18:55
I like the upside down platform world mechanic, but like others have said, the health is very punishing :(
frankd0331
frankd0331author28 Apr 2014, 23:25
Wow, thanks for the comments everyone. Sorry about the health system, I should've put more thought into it and focused its purpose more (among other things).
Lucio29 Apr 2014, 14:06
well done, sir!
Recon29 Apr 2014, 14:13
Interesting.
stvr
stvr29 Apr 2014, 18:24
Really innovative, and there's a nice "show not tell" aspect in the second level. A nice gradual addition of elements keeps things fresh, but it is a bit buggy (I beat the last level several times without doing anything).
01010111
0101011129 Apr 2014, 20:55
I really like the way this plays, the momentum felt really great!
Crawler Studios29 Apr 2014, 21:24
Really fun. Love the art. The player looks so cool. I love how you can go underground are stand upside-down, its cool. Good job!
csanyk
csanyk30 Apr 2014, 01:48
I like the mirror-ed worlds concept, but not taking damage just for switching from one to the other. It's a bit glitchy. I got stuck in walls a few times, and had a hard time figuring out where I was appearing on the other side sometimes.
Cash1 May 2014, 13:24
It's a good game but that jump sound effect destroyed my ears
TheGreenTie
TheGreenTie1 May 2014, 13:29
Pretty fun, reminds me of one of my games.
I really don't get why I would receive damage for changing surfaces or why I can't jump with the same button on both surfaces. But overall it's pretty nice!
kill0u
kill0u1 May 2014, 17:35
Great concept, but controls are.. hmm.. weird =/
Xaychru04
Xaychru042 May 2014, 16:00
Clever concept, I didn't like the graphism, but the level design was great and it was fun to play. :)
M4rw43 May 2014, 07:53
nice idea and simple, i like the idea of using the gravity, good work :)
Rad Star3 May 2014, 13:44
Nice concept !
magicspark3 May 2014, 14:22
Good game overall, original inversion mechanism! I think the health punishing is good, but you should add a key for restarting the level. I got stuck in the level where you have to shoot red balls into blue walls, since when I was too close to the blue wall, the red ball went through and I had no way to restart the level or to die.
matthias_zarzecki8 May 2014, 07:13
This is a brilliant concept! Nice work getting the "flinging" feel nice :D
joe40001
joe400018 May 2014, 19:49
I liked it, but I think the boss is glitched, you don't seem to have to hurt him to leave the last level and win.
ChuiGum
ChuiGum14 May 2014, 05:47
Very innovative! I love the idea! Very fun puzzles too, this is one of the few games I played for a really long time. Great job!
KeyMaster
KeyMaster15 May 2014, 21:30
The swapping mechanic really pleasently surprised me! If you will develop this further I would take out the health mechanic (at least for the swapping) and make the enemies less difficult (I could only get through the first two levels with enenmies)
Overall really great concept and well executed. There's potential here :)
Managore
Managore17 May 2014, 01:11
Falling down into the other world for the first time was a very pleasant surprise! Unlike a lot of other people I think the health loss is a good way to add a layer of complexity to the game, and even if I didn't know what was on the other side the level layout was often enough for me guess where I would have to jump down.

How you played with color was interesting as well. Having a sort of matter/anti-matter system where opposite colors cause damage felt more intuitive than I would have guessed. One thing that bothered me was that when I held a ball and turned around the character would move slightly and this often caused me to fall off ledges. Other than that, great game!
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