That was cool, and strange. Was I supposed to be able to double jump by using both the up arrow and W key? I ended up jumping out into this huge open area, then I found some weird blocks without black edges, then I found the treasure. I won! Yuss
I found it, yay! Beautiful music. The jumping gets somewhat repetitive, and it would have been nice to some indication of which gate just opened, but otherwise fun.
If anyone has issues running it in Firefox, it worked perfectly in Chrome. I loved the graphics; very cutesy. I agree that it needs some variety, but it was fun nonetheless.
It's a little confusing, what with the key opening doors automatically vs one having to take the key to the door. Also, towards the end, there were spots where I fell through some of the level (in spots I didn't think I was supposed to be able to). The graphics are good, however, and it plays really well.
I quite liked it. I got stuck at a point where you have to jump backwards and forwards between 1 block holes in the wall. The collision was a bit weird wit that.
Maybe making the hitbox smaller than a block and maybe some small physics changes to improve the feel of it would make it even better.
A fun little platformer with some nice soothing music and parallax effects. Managed to get to the end without too much difficulty. If you managed to make this and compose the music in 48 hours, I'm impressed!
I wish the piano track looped, that was a sweet song. It looks like there are multiple treasures you can find. And keys in the walls o_o Overall, nice job, for someone who stresses out about precise platforming, this was a relaxing change of pace.
Amazing game. The controls feel just right for an under water scenario. Some directional hints would have been nice. Lovely graphics. Fun to play. Perfect.
Loved it - really fun game that shows you don't always need a fail condition. The piano music is perfect as is the pixel art. Was also a lot bigger than I expected! Was there a way to get the keys in the rocks? "I found it" without them but I still wonder...
I really enjoyed the music, but the unlocking sound was pretty harsh on my ears. I think the gameplay is nice, but at one point I definitely had to use the up/w double jump trick to get to where I needed to be.
If that's not a glitch, then the web version I played in Chrome is having issues with double jump - I couldn't do it with just pressing the up arrow twice.
I think the game is JUST a little long and you can probably ditch the keys stuck in the wall and the extra treasure chest - they're a little confusing/concerning since you don't know how many keys you need for which gate.
Overall, it's well made and fun. Thanks for sharing! And thanks for voting/commenting on mine!
I don't think that this "find the key | reach the door | repeat" gameplay you have here is the best match for the atmosphere you created with the graphics and the music.
M
Martin_Monosys8 May 2014, 20:48
Pretty visuals, great music. But jump'n'runs still aren't for me, especially the tricky ones... :)
This was pretty good! The gameplay was pretty simplistic, but oddly that didn't bother me as much as it usually does. The music was really nice and peaceful, though it didn't quite seem to fit the game, but I think it was the main reason I kept playing. The sound effect when a door is unlocked was very annoying though. All in all it was a very relaxing game to play.
Nice graphics, really nice background music! Would've loved to see more diversity in the scenery, but you did manage to build a pretty large puzzle to navigate. :)
There wasn't really enough communicated when I found keys; I constantly found myself just shrugging and wandering around until I found a newly opened pathway. It might help to cut a camera to the door opening and then cut back to the player whenever one opens?
By the way, were those "impossible-to-reach" keys reachable?
Had a few issues with the collision and fell through things all the way till the end.