Arounder

Overall★★★★★★★★★★3.15
Fun★★★★★★★★★★3.22
Innovation★★★★★★★★★★3.66
Theme★★★★★★★★★★2.44
Graphics★★★★★★★★★★2.94
Audio★★★★★★★★★★3.18
Humor★★★★★★★★★★1.81
Mood★★★★★★★★★★3.04
Coolness★★★★★★★★★★58%
Controls:
ARROWS to move,
SPACE to deactivate red destroyers, and to build when facing walls.

Your goal is to get as high perimeter count (surface:) as you can without building out from the circled area.

You can download the music from:

https://soundcloud.com/almosoka/arounder

Comments20

torcado194
torcado19429 Apr 2014, 02:51
pretty interesting idea! never seen anything like it! but it didnt go anywhere, unless i missed something. great job!
SaintHeiser29 Apr 2014, 05:50
Not bad! Rules are not clear for me. But it was pretty interesing.
BoaHeck_ArtGent29 Apr 2014, 19:54
Fun little entry. I had a little trouble controlling it though
arrogant.gamer
arrogant.gamer30 Apr 2014, 06:00
Pretty cool! Once I understood how to play, I felt like I was really building something and "repairing" rather than just scrambling around.
eufrik30 Apr 2014, 06:00
Neat game and interesting.
tomhunt30 Apr 2014, 06:01
I liked the sound. Seems like a neat idea. Controls were a bit touchy, and things went a bit too fast for me to process. Maybe try slowing it down a little bit, at least at first, so that new players can get into it more easily.
c1tr00z
c1tr00z30 Apr 2014, 06:03
cool, but controls sucks
CogComp
CogComp30 Apr 2014, 06:05
Really nice idea! Never played anything quite like it and really enjoyed it!
almosokaauthor30 Apr 2014, 11:51
my best score is 64 as far as this comment. we havent done much playtesting. ;)

Anyway thanks for commenting everybody! The game is pretty unpolished in terms of gameplay progress and other things like help :).
I think we'll gonna make a post-compo version out of it.
Stay in focus!
tomvert
tomvert1 May 2014, 16:05
Nice concept nice art style, but a bit confusing and hard to understand. Otherwise enjoyable. Good job :D
InvisibleWonder
InvisibleWonder4 May 2014, 12:34
Are the red spheres bad? I didn't figure that out...
baykush_figtree4 May 2014, 18:21
Really neat! Quite a novel gameplay mechanic
Thorig
Thorig10 May 2014, 07:53
Really like thise entry. The mechanics are nice and gameplay is good! Good job.
UltimateWalrus
UltimateWalrus12 May 2014, 04:25
This is very nice! I'm surprised it doesn't have more ratings. Five stars for innovation, it's nice to see people actually trying to come up with new ideas (which is one of the things gamejams are best for) rather than rehashing old ones.

I had no trouble controlling or figuring out how to play, though I wasn't sure why the game just decided to end at some point (maybe it's timed?). Also would've been nice if the perimeter is actually highlighted differently from everything else so you can see what's actually counting toward your score. Solid entry though!
misterwalter12 May 2014, 07:16
Definite Five star innovation here, the perimeter scoring system is totally out there and get's me thinking in weird ways. It was pretty incomprehensible at first, but it was so simple that I was able to piece things together pretty easily, so I think that's fine. Perhaps some effort could be made to make the red and green dots into more immediately understandable icons, such as cracks and bricks perhaps, but it wasn't a huge issue.
Also I see no connection to the theme...but whatever, it was a fun and inventive game so I personally don't care.
Great Job!
foolmoron
foolmoron14 May 2014, 15:14
Cool idea but it never ended... and then I got isolated in an island and had to sit and watch my whole tunnel system get destroyed
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