(Better played on Chrome I think) Thanks in advance for playing and voting! It's a straightforward top down shooter in which the enemy is more convenient than anything (the theme interpretation lies here. The enemy might not be one in fact). The game has two endings (kinda). Enjoy!
I like the non-obvious way in which you interpreted the theme. Also, nice clean graphical style!
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Belvar30 Apr 2014, 11:31
The gameplay is not very intuitive but fun to play. The two endings and theme interpretation are clever. Simple but efficient graphics and sounds. Very good entry :)
Thanks a lot everyone! I'm not a big fan of this game but I'm really happy that you could find something meaningful/fun or anything in there. Thanks for your votes and feedback. I really appreciate it.
It was quite hard to get the kill ending :O I really like the slow/fast bullet choice, they are both useful and complementary to kill the thing. The alternative ending is nice, but maybe too easy once you've understood. If there was more steps or more challenge in it, maybe i would've felt more like I achieved something. En tout cas bravo c est chouette !
A quite mysterious and experimental game, the slow bullets feels weird. I love the sound and music. The beast reminds me of the chomps in the mario games :)
Again thank you everyone for your feedbacks! I'm fully aware that the thing is quite hard to kill and it shouldn't be so (initially the thing was supposed to collide with walls making it easier to kill it but it was buggy). Anyway thank you for playing and voting :)
It's easy to become disoriented & lose the avatar when it is outside of the screen.
The fast and slow bullets are interesting, but just rapidly firing slow bullets in the creature's path is more effective than taking the time to power up.
Comments18
Good job!
I'm not a big fan of this game but I'm really happy that you could find something meaningful/fun or anything in there. Thanks for your votes and feedback. I really appreciate it.
En tout cas bravo c est chouette !
Good job!
The fast and slow bullets are interesting, but just rapidly firing slow bullets in the creature's path is more effective than taking the time to power up.