Loved the work in the graphics. But however I was unsure what I was supose to be doing (Because I did not read the note) Which most average players will skip if possible or just not read it at all.
C
Cake&Code29 Apr 2014, 14:40
I think the core concept is very cool, but the game is yearning for variety! After the first kill it would be nice to see perhaps some of the other patrons realize you are there to kill and try to stop you, or to add some kind of scenario where there is a time limit or something.
It would also be nice if the movement had been smoothed out so that holding a directional button would animate without the start-stop effect. I hope you keep on working to polish this up! :D
I really like how you use the smoke and music to get your mood across. And it seems like the antagonist is randomly generated each time? I'm in agreement with there needing to be some visual polish - the main character's walk animation, the blockiness of the dialog font, the death effects, etc. - as well as polishing of the concept - where are you, why is it that the other knights would come kill you, etc. There's actually an Adult Swim game called Westerado that has this basic gameplay mechanic, and it would be really cool to take your medieval spin on it and flesh it out a bit. Nice work!
Comments15
It would also be nice if the movement had been smoothed out so that holding a directional button would animate without the start-stop effect. I hope you keep on working to polish this up! :D
I wonder how often they trip on those codpiece cape things.