Beat To The Bottom (BTTB)

Overall★★★★★★★★★★2.87
Try to reach down to level 10 in the quickest possible time!

This is my first ever entry, and only my second attempt at Unity (I have used it for a single day in preparation for this) and my first real attempt at anything vaguely like this!

So bear with me here :D

Note: Game assets have been hand drawn and photographed ;)

Comments13

Geckoo1337
Geckoo133727 Apr 2014, 22:07
Not so bad, but I have an annoying occular problem with this constant clipping. Well done ++
FlyingTurnipauthor27 Apr 2014, 22:45
Thanks! - Not had time to run through working out whats going on with all of that, but have fixed and re-uploaded a slight error with source/script for restart.
pIMGale28 Apr 2014, 23:50
really nice gui in the beginning!
conormn29 Apr 2014, 03:31
Very nice entry. Got a bit creeped out down there, but had a good time :)
pinkmonkeyhead29 Apr 2014, 05:07
I played at night on fullscreen. creepiest game ever!
haha anyway, really nice song and graphics
lord
lord29 Apr 2014, 07:40
139 seconds! Awesome menu at the beginning.
jsmars
jsmars29 Apr 2014, 15:43
Nice concept and fun game! Lighting could be a bit wierd at times.
philip_sinclair29 Apr 2014, 21:05
Hmm, i really liked the intro page and the art style, but for me the gameplay was a bit mindless. i just searched randomly until i found the hole, there didn;t seem to be much skill involved. i also really liked the minimal music. if i were you i would use the art and music and make something a bit more engaging... nicely poilished game though, and no bugs.
marccspro
marccspro29 Apr 2014, 21:33
It took me 193 seconds to finich the game :D I don't know if it's good :p The game is nice but to simple I guess. You should add some mobs I think :)
FlyingTurnipauthor30 Apr 2014, 17:02
Thank you for the comments! - monsters to avoid (and other hazards) are on the features (that didn't fit into the time) list, but I may get on and finish the game regardless!
MyrddinsOwl
MyrddinsOwl1 May 2014, 06:24
The last game I played had a 4 second loop that was high pitched and grating. Thanks for using a simple percussive loop instead. Well, it is a finished game, and as a 2D artist I always appreciate a hand-drawn look, even overlayed on polygons. I'm wondering why the holes couldnt have been actual cutouts leading down to the next level instead of flat images of a hole and a cut to the next level. Framerate and lighting seems to be an issue, and i agree that some obstacles would be the first thing on the wishlist. Silly vocal SFX helped put some yucks in there. Hey, you completed a game!
Fox_in_sox1 May 2014, 15:26
Definitely not bad for a second attempt in Unity. But the flickering light was really annoying. It made me quit the game , which is sad, since it doesn't look bad at all.:(
DonovanWu
DonovanWu10 May 2014, 20:57
Could be turned into a horror game!
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