Its a high concept game with no enemies or a way to lose. It is almost like it wasn't finished. Consider it an allegory for life itself, or something like that.
It was made from scratch in C using Allegro 5. Raster art was done in Photoshop. Other tools included vim, make, a ballpoint pen, and irssi (at least while I could still join #ludumdare).
It is possible the OS X version has some linking issues (it may be dynamically linked to some libraries when it should be statically linked to them). I don't have a way to test it at the moment. It was developed on that platform, so I'll feel bad if it doesn't work. That probably means I'll end up feeling bad.
The source code is under the MIT license, copyright AGDG_REJECT, and associated parties, 2014.
----
Controls: "WASD" or arrow keys to move 'R' to restart. This will also generate a new random level. ESC or close the display to quit.
What's here is pretty solid. The style is nice, and if the controls were a bit more fluid I could see this developing into a fun maze game or maybe an auto-scroller.
Having also gone through the process of procedural maze generation for this LD, I feel your pain.... Impressive what you ending with, considering how low-level the tools you used to build it!
I really like the graphical aesthetic. The changing colors in the background are especially nice, and the way the camera rotates too. I like that you did procedural levels too.
Without a clear objective it feels more like a toy than a game. But it seems like that's what you were going for!
Hmmmm. That's a great engine for something, though not sure what. It's a nice groundwork for a game - but isn't a game yet :) Good job putting it together, juicy :)
Comments18
Without a clear objective it feels more like a toy than a game. But it seems like that's what you were going for!
Do you think you want to try to develop on it further?