I wanted to make a game where the player could go beneath the surface of the game (e.g. change the properties of objects in the game). The player then could use the manipulated objects to kill the enemies. However, in the end real life got in the way so I only had around 12+ hours to make my game.
So in the end this is a small puzzle game that can be completed in minute. Even though I am not proud of the end product, I am happy with what I managed to learn during the 12 hours it took me to make the game.
Controls WASD for movemement Left mouse button to change properties of certain obstacles. Avoid all enemies.
Is this procedurally generated? If so you did a great job for only 12 hours! Gameplay is actually quite interesting although a little barebones. If you flesh it out it could become quite interesting.
Good use of the theme. Game is short. Only "interactable" object is the turret. Toggling it on/off should be simpler and sometimes they didn't seem to work.
@Teesquared the floorspikes and the red pushable box is interactable as well. I know what you mean about the turret not working sometimes but sadly I never got the time to fix it in the end.
Man, this looks really cool and I wanted to play it, but when I clicked on things the active/!active menu came up and never closed, I just got stuck there. Nice proc gen though!
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