Nailed the basic platformer basics. Would have been nice withm some level progression since it is a lot to collect. Also, got stuck at some point near the LD29 signature and could not get up again.
Managed to find all the gems somehow, just when i was about to quit. That last one took me a long time though. Total playtime was around 18-19 minutes, and more than half of that was just the last gem. When i found it, i was mostly just glad it was over.
I think one of the most important things about exploration games is that there's something to discover, apart from collectibles like gems. Your map doesn't really have much to offer there, though -- it just feels... random, like it's partially randomly generated. There's really only two landmarks: The skull, and the LD room. Those were nice to discover, but everywhere else is mostly just the same. You start to recognize some of the formations after a while, but it's still just piles of dirt in the darkness. Not very engaging on their own.
Landmarks are interesting, but they're also clues that help the player remember things. Have they been here before, or is it someplace new? They give purpose. "Let's try *this* path now, i didn't go up there last time. I wonder if there's anything there?". They don't have to be big, impressive things, just something different. Give a place an identity.
That was surprisingly funny, but am I supposed to jump off the screen to the left, when still at the surface, then fall beyond everything into oblivion?
@xhunterko I used this tutorial, although I did some changes (you can see them in the source code) to keep it working http://flashgamedojo.com/wiki/index.php?title=Dynamic_Lighting_%28Flixel%29 @mjau Thank you very much for your review! I absolutely agree with you: I want to continue improving this game, adding new things and secrets and that kind of stuff. I'll consider your suggestions! @GodsBoss O-Of course! It's a... uh... a metaphor of the futility of life and... uh... okay, no, that's a bug I forgot to solve. Yay me. @Everyone Else Thank you very much for playing!
Pretty basic but nice idea. Nice sound effect and lighting effect. Unfortunately I got stuck in a cave and couldn't see all the stuff others have mentioned. A little more direction would be good.
@KeyMaster, gnerkus You can return to the surface at any time by pressing Enter.
Z
Zed5 May 2014, 15:36
Simple idea, well implemented.
That hunt for the last one! Oh my gosh. I only found it because I discovered you can jump over the holes in the floor at the beginning and kinda 'fall off' the world, and I saw the location of the last one as I plummeted into oblivion.
Simple game, but well done. I included it in part 19 of my Ludum Dare Compilation video series, if you'd like to take a look :) http://youtu.be/KGS8tZwHKag
Comments18
Nice simple exploration game, it'd be great to have more secrets to find.
I got all the blue boxes in 5:51 minutes !
I think one of the most important things about exploration games is that there's something to discover, apart from collectibles like gems. Your map doesn't really have much to offer there, though -- it just feels... random, like it's partially randomly generated. There's really only two landmarks: The skull, and the LD room. Those were nice to discover, but everywhere else is mostly just the same. You start to recognize some of the formations after a while, but it's still just piles of dirt in the darkness. Not very engaging on their own.
Landmarks are interesting, but they're also clues that help the player remember things. Have they been here before, or is it someplace new? They give purpose. "Let's try *this* path now, i didn't go up there last time. I wonder if there's anything there?". They don't have to be big, impressive things, just something different. Give a place an identity.
Keep making games =)
I used this tutorial, although I did some changes (you can see them in the source code) to keep it working
http://flashgamedojo.com/wiki/index.php?title=Dynamic_Lighting_%28Flixel%29
@mjau
Thank you very much for your review! I absolutely agree with you: I want to continue improving this game, adding new things and secrets and that kind of stuff. I'll consider your suggestions!
@GodsBoss
O-Of course! It's a... uh... a metaphor of the futility of life and... uh... okay, no, that's a bug I forgot to solve. Yay me.
@Everyone Else
Thank you very much for playing!
You can return to the surface at any time by pressing Enter.
That hunt for the last one! Oh my gosh. I only found it because I discovered you can jump over the holes in the floor at the beginning and kinda 'fall off' the world, and I saw the location of the last one as I plummeted into oblivion.
Good stuff. Took me 8:30.
Thank you very much!