Beneath the Surface

Coolness★★★★★★★★★★20%
This is my very first ludum dare game. The only libraries I used are SFML for graphics rendering and Box2D for collision detection. I coded everything else(even if the code is a bit messy :P ). Please let me know what you think.

EDIT: I switched to Dropbox, so now you can download the entire game within a zip folder
EDIT2: The commands are: A and D to move, Shift to Run(!) and space to jump.

Comments13

shaulor
shaulor29 Apr 2014, 12:11
couldnt get it to work, it was missing libgcc_s_dw2-1.dll and libstdc++-6.dll when i copied those into the folder it crashed on start :(
jrap30 Apr 2014, 06:31
Error message: "The program can't start because "libgcc_s_dw2-1.dll is missing from your computer. Try reinstalling the program to fix this problem."
Available0xFFauthor30 Apr 2014, 19:47
Ok, sorry for this. I'm trying to fix it. It's the first time I "publish" a game xD
vilya
vilya30 Apr 2014, 19:52
I get the same error message as jrap.
Available0xFFauthor30 Apr 2014, 20:00
Ok, I included the two dlls missing. Please try now.
NiceAlexanderAS30 Apr 2014, 21:01
The movement is kind of hard and very slow. Also the bouncing makes it more difficult; was fun tho.
Congrats on your first LD mate :D i hope you had fun n.n great work (:
Cirrial
Cirrial30 Apr 2014, 21:52
Very, very slow game. If I jump into the side of a box I go rocketing downwards. I see what you were trying to do here but it feels like wading through treacle. I think the player acceleration is off, maybe too slow. While realistic, it isn't necessarily that fun to play! Still, a very nice first entry. Hope to see you in future competitions!
Knowledge2 May 2014, 13:35
It's imposible to pass 1. level and it's very slow.
Next time you should go to the jam.
Knowledge9 May 2014, 14:31
I get it now. :)
Moosefly10 May 2014, 22:39
Heh, good to see someone using the same tools (C++ and SFML) that we ourselves started with a few Ludum Dares earlier :).

The physics are somewhat wonky, sometimes I got shot straight down when trying to jump on the edge, and the bouncing made it somewhat difficult. The gameplay could've also been faster. The bubbles also disappeared after a few stages.

Also took a look at your code out of interest, and didn't find it too messy.

Good job managing to get something done for your first Ludum Dare! Even more so with the tools you used.

Anssi@MooseflyGames

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