Here's my prototype for a divided-world puzzle game called The Path. The idea is for the player to indirectly manipulate the underground world in order to continue along the path.
This is the first time I've used the Unity engine to create anything, so there is limited content and may be major bugs.
I've only including a web build due to time constraints.
Quite a decent first time. Visually, the environments are clean, and the important elements stand out. Your concept has some good potential. Good work!
Also, next time, go for a better title. Go wild! That's half the fun! (Alright, not really. But it's still important. First impressions and stuff.)
An interesting concept. I'd be curious to see how you could take advantage of the indirect control for puzzles, or maybe have some timing-based challenges with more buttons to press above-ground.
Comments18
Also, next time, go for a better title. Go wild! That's half the fun! (Alright, not really. But it's still important. First impressions and stuff.)
But its still nice for what's there. A bit of a shame you didn't get to make some stronger, cooler puzzles with this, but still nifty.
Keep up the hard work!