Quite cool. The way a shape encloses itself the moment you get inside of it felt kind of jarring to me, but the concept was new and enjoyable. Nice work.
Also this totally fits the theme, you're going beneath (or behind) the surface of shapes, which serve as the main obstacle.
My pixel seemed to just rotate around my mouse at some points, making it completely impossible. When that didn't happen, seemed fun after I got the hang of what I was doing. Is a little hard to tell which shapes have been made safe and which are still harmful. Best score: 925
It took me a while to truly understand the game (things like not being able to pass through the box, your character having to move towards the cursor, etc). Like Tifu mentioned, it was too difficult to distinguish between the cleared shapes and the shapes that will kill you; eventually you end up with a screen with lines all over it, and you have no idea whether a specific line is safe or not. I also didn't really see an relation to the theme; maybe it was just too abstract.
This game was TOUUUUUGH! It took me a while to figure out what I was doing, and even after that I found it very hard. This is a great little concept though and I think with some polish on it you could actually market it.
Didn't really understand how the thing worked. I guess when I entered a circle, it was passable, so I could go through it, but then when I did the same things to squares, they turned into death zones? Also, it's a bit laggy on the web client for Mac OS X.
Hmmm, it seems like there are a few shape combinations that can trap you completely. I think you can get stuck. Otherwise, great sound effects, fun game! Touch controls would be awesome, I bet!
At first I didn't even see the tiny dot. I also got huge lag between mouse movement and dot movement. Shame that these technical problems hinder what could be a really fun game.
I too had the dot orbiting around the mouse sometimes, making it impossible to continue. Other than that, could be a fun game with a bit of tuning. For now it's too hard/vague for me to really enjoy on the long run. The concept is good and the art works well with it.
I got to 730. The dot lags a bit behind the mouse, but maybe that's on purpose (the dot has a certain maximum speed and you need to consider that while moving the pointer).
The "dot", being a single pizel, is almost impossible to see, AND is covered up by the mouse cursor, unless I'm moving it. Plays like an awkward Super Hexagon.
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Also this totally fits the theme, you're going beneath (or behind) the surface of shapes, which serve as the main obstacle.
The pixel lagged a bit for me (OSX).
Best score: 925
At first I didn't understand the shapes closing once you pass them, but once I figured that out the game totally clicked for me.
I'm curious as to how the game would play if the pixel followed your cursor perfectly.
Player is a little small and perhaps hard to keep track of when you are running it up against the inner bounds.
Anyway, its still a nice entry on your part. Goes right along with the style of your previous entry as well! Thumbs up.