Love the concept and the built in tutorial. Right click also brought up the unity browser menu for me, not sure if it's just me. Would be nice to have an in-game indication on how much battery is left in the light. Seems like there are a lot more stuff in the game, but can't see them!
@eugman and cirolve, thank you for your comments and yes we are considering increasing the width of the flashlight, surely it can be seen as some common feedback ;)
@carrier_signal, we will add a windows version I guess :D Thanks everyone for their feedback, wait for the next update !
Some adjustments to the controls would help. Middle mouse on a Mac? Right click on the Web? These problems could be alleviated with some other key commands instead.
Great atmosphere. I agree a little more light might be nice at times, maybe allow the player to change the intensity of the light? That could create an interesting balance between battery drain and visibility.
Regarding the right click issue: In unity under player settings you can change the template to a "no context menu" template. Should help you get rid of that menu. If you still want to allow players to switch to fullscreen you can just bind that to a key.
This is a very well made game. I really like how it introduces the controls one by one in a nice unobtrusive manner. The jumps at the start seemed to be quite long and require a lot of precision - more so than ones later on when in theory the player has gotten the hang of it. That's kind of the wrong way around, I think. But other than that, fantastic!
Impressive achievement both technically and artistically. I just felt the controls were sometimes a bit to much: mouse + arrows + space for some jumps was realy challenging.
Game quit to menu on me as I was riding the elevator lift out. Nice creepy platformer though. I think the instruction signs were a bit tedious after awhile and really broke my immersion. I know it is the trope in platformers these days but for some reason signs floating in the mine didn't fit the mood. I think just onscreen popup text that appeared and then faded away might have worked better for me. Solid effort for limited time.
Interesting game... I got stuck too much at the first lift and the big bat 'boss', but other than that it was moody and interesting. Just the mechanics need some improvement
Very atmospheric! The sounds and the limited field of view help a lot in that regard. The gameplay could have used some fine tuning though. The flares didn't really do anything for me, the monsters more or less ignored them. Also I didn't really understand the fighting mechanic. As soon as I turn on my flash light, the monsters kill me. But if I don't turn it on, I can not see where I am in respect to the monsters. But this is fine tuning, this is a very good game!
The game really needed a music on/off thing, as most games on LD, the mood was nice, but the mechanics felt slow and buggy. not really something that made me want to keep playing :/
Great game. Very nice visual approach. Gameplay was also quite good. Sometimes it was hard to figure out, when you are dying or an enemy is dying. Levelguidance could have been better but overall a every enjoyable game!
@foolmoron The game does not end at the elevator, there is a boss fight ! But I guess you faced a bug at elevator, we are sorry about that, we never got the time to update it as we are students busy with our final year projects :(
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I liked the use of the light even if it was not easy sometimes :)
Not easy also with a trackpad
but nice shot !
@carrier_signal, we will add a windows version I guess :D
Thanks everyone for their feedback, wait for the next update !
Middle mouse on a Mac?
Right click on the Web?
These problems could be alleviated with some other key commands instead.
Good entry otherwise.
Regarding the right click issue: In unity under player settings you can change the template to a "no context menu" template. Should help you get rid of that menu. If you still want to allow players to switch to fullscreen you can just bind that to a key.
But decent entry otherwise.
Thank you everyone for there comments
Gameplay was also quite good. Sometimes it was hard to figure out, when you are dying or an enemy is dying. Levelguidance could have been better but overall a every enjoyable game!
And thank you for the comments guys :D