Games from the beneath the forest
As the deadline nears, we decided to make a general postmortem about the entire experience :)
The Jam Crew :
Fred – Code
Steffi – Code
Timo – Code
Benni – Code
Peer – Art
Tanja – Art
Tom – Art
Rebekka – Gamedesign
Olaf – Gamedesign
Jan – Sound
That was quite a crowd, and far to many to work at somebody’s home. So we found a nice hut in the Black Forest.
With a sauna, whirlpool, huge garden and bbq area, and enough rooms. We are all workmates, working at Flaregames, an independent mobile game developer and publisher.
And all city kids, so the silence you in such a “remote” area get is impressive :)






This was an incredible nice experience, especially the change of scenery. Sitting together on the big balcony and getting refreshed with
some beers and tasty barbecue was priceless.
We arrived at friday afternoon, where we unpacked all our equipment, bought a shitload of food and drinks and waited excited for two o’clock in the morning,
when the theme was finally made public. We spend till late of the night for a quick brainstorming, continued fleshing out our plan until saturday afternoon, and worked from there
until half an hour before the deadline. Occasionally we were visited by some other workmates, who gladly took over the barbecue duty 😀
We had set up a server, all tools and templates before the announcement of the theme, so we could jump right into working. That really paid of.
Especially the infrastructure, short but thorough planning and a very well filled fridge.
Tools used :
Unity,Sourcetree,Cubase,Aftereffects,Marmoset,Playmaker,3dsmax,Modo,Sculptris,zBrush,Photoscan
And next time? Maybe we’ll rent a house at a lake :)
Thanks to everybody who participated in this Ludum Dare, you all made some great great games. We had a blast playing them over the last two weeks.
Oh,yes, and if you haven’t played it yet : Beneath Blackwald Forest
Team Flare
Source: ludumdare.com archive