Games from the beneath the forest

As the deadline nears, we decided to make a general postmortem about the entire experience :)

The Jam Crew :

Fred – Code

Steffi – Code

Timo – Code

Benni – Code

Peer – Art

Tanja – Art

Tom – Art

Rebekka – Gamedesign

Olaf – Gamedesign

Jan – Sound

That was quite a crowd, and far to many to work at somebody’s home. So we found a nice hut in the Black Forest.

With a sauna, whirlpool, huge garden and bbq area, and enough rooms. We are all workmates, working at Flaregames, an independent mobile game developer and publisher.

And all city kids, so the silence you in such a “remote” area get is impressive :)

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This was an incredible nice experience, especially the change of scenery. Sitting together on the big balcony and getting refreshed with

some beers and tasty barbecue was priceless.

We arrived at friday afternoon, where we unpacked all our equipment, bought a shitload of food and drinks and waited excited for two o’clock in the morning,

when the theme was finally made public. We spend till late of the night for a quick brainstorming, continued fleshing out our plan until saturday afternoon, and worked from there

until half an hour before the deadline. Occasionally we were visited by some other workmates, who gladly took over the barbecue duty 😀

We had set up a server, all tools and templates before the announcement of the theme, so we could jump right into working. That really paid of.

Especially the infrastructure, short but thorough planning and a very well filled fridge.

Tools used :

Unity,Sourcetree,Cubase,Aftereffects,Marmoset,Playmaker,3dsmax,Modo,Sculptris,zBrush,Photoscan

And next time? Maybe we’ll rent a house at a lake :)

Thanks to everybody who participated in this Ludum Dare, you all made some great great games. We had a blast playing them over the last two weeks.

Oh,yes, and if you haven’t played it yet : Beneath Blackwald Forest

Team Flare

Source: ludumdare.com archive

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